I've uploaded a video of the current status of Grue to Youtube:
I'll warn you, it's a boring 2 minute video. The base for characters is in now, so everything works properly (except for using and equiping items.) I'm going to try to get the rest of the base work done this weekend so that I can have the prototype done next weekend. However, that is quite a bit of work:
2) Usable items
3) Skill effects
4) Using skills
5) Quest system
6) Link in content loading
7) Map system
8) Proper collision detection
Basically, I want the first prototype to contain everything except for combat (well, almost everything; there is another feature that won't be included until prototype 3, but I'll talk more about that once we get there.)
In other news I'm tired of waiting, so I'm going to move forward and start working on The Mysterious Life of Aaron James - Chapter 1. Depending on how art goes, I'm hoping to release what I currently have planned out this coming year (prologue, chapter 1, chapter 2, and chapter 3.) I have all but chapter 3 laid out, so depending on where I go with it I may end up doing more chapters, but I'm not sure at the moment.
Anyway, lunch break is almost over; back to work.