Weekly Update - 8/12/13
Here is the video of Seeking Imagination - Battle Arena's prototype:
The editor for these entries is terrible. The font sizes keep randomly changing and it keeps removing my video links. I've added the YouTube video URL back.
Yesterday did not turn out to be my best of days. I ended up having to record the video twice as the first time I recorded three and a half minutes with my headset plugged in, but not on my head. I then lost about 3 hours of artwork as my computer crashed; GIMP locked up when I went to save, so I copied and pasted everything to MS Paint only to have that lock up as well (and then everything else started locking up.) I'm still not quite sure what happened.
We are plugging away at Seeking Imagination - Battle Arena. The nice thing is that we are almost past the backend stuff, so moving forward there should be a lot more content. Like us on Facebook or follow us on Twitter (@BealsSoftware) as that is where the pictures will be posted first (I'll be doing a round up and posting them here as well.)
I was going to show off the battle system, crafting and shop this week, but while implementing it I uncovered a bug and a large design oversight that took a bit of time to correct. The bug was a simple fix - everything was immune due to the health calculating off of the wrong stat. However the design oversight was a biggie - there was no way to implement brains in NPCs.
Anyway, those issues have been corrected and I am currently working away at getting the UI artwork done (part of the artwork that was lost last night.) I'll post some screenshots of that on Twitter and Facebook later tonight.
How to get out?
Matt has been quite busy building the base framework for 'How to get out?'. I am going to be providing him with the script and the art for the first entry in the series at some point this week; this was the majority of the artwork that was lost last night. We are having our meeting shortly, so I'll have more information about the project in the next update.
We're getting closer to our first drawing for our Facebook contest; at the time of posting we need 25 more likes. For those that missed it, here are the rules for the contest:
Starting now we will be giving away a $25 gift card for every 100 likes we get on our Facebook page (facebook.com/bealssoftware); if we hit 600 likes we will also be doing a drawing for a bonus prize.
The contest will run until either we reach 1000 likes or November 30th 2013 at 11:59pm ET, whichever comes first. Anyone who has liked us, rounding down to the nearest 100, will be included in each drawing (with the exception of any previous winners.) However, if we do the drawing for the bonus prize, EVERYONE will be included.
So, head on over to our Facebook page and give us a like!
We're still looking for some indie games to feature on our site and (if we receive permission) our YouTube channel. If you have an indie game that you would like us to put in the spotlight, please let me know. I have found a few that would be good picks, but I am waiting on responses from the owners.
Here are the rules for the Indie Spotlight:
We are starting up our Indie Spotlight segment - we'll be playing indie games and doing reviews for them or, if allowed, video gameplay. We'll also be offering to host a copy of the game for download and will put up a page on our site for it.
So, if you are an indie developer and have a game/prototype/alpha you'd like for us to put in the spotlight and it meets the requirements below, let me know!
- It can be run on a Windows machine, Android device or iPad
- It doesn't require illegal software or for us to root/jailbreak our device
That's all for this weekly update. Thanks for stopping by; we'll see you next week!