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DoTs, HoTs, Aggro Bugs, Smarter Siege-breaking, Banners

DoTs, HoTs, Aggro Bugs, Smarter Siege-breaking, Banners Added a quick text banner on level load, to give the player a hint or reminder of the scenario type. While right now the scenario type is "random collection of enemies scattered across a randomized terrain", eventually I'll have different scenarios such as "boss fight", "base assault", "base defense", "dungeon crawl", etc... This, I hope, will help to pro...

Summoning, Healing, Combat Stats

Summoning, Healing, Combat Stats Lately, I've been doing a lot of cleanup and some more experiments with AI. The combat stats system still isn't nailed down 100%, but I am getting closer. The AI revamp is going pretty well. Most of the behaviors are cleaned up, and enemies are now much more effective at traversing terrain using whatever methods are available, and casting spells that are...

Performance: GC is being made on a potato.

Performance: GC is being made on a potato. I haven't posted about GC in awhile. I have done work (most of it regarding the combat system) but a lot of the work is still "on paper" as opposed to "in the game".
The performance of the game has been a concern of mine for quite some time now. Granted, my dev machine is not a powerhouse. In truth, it is the polar opposite of powerhouse, unless your defi...

If I were to make Golem now...

If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Although, to be fair, back then there wasn't nearly the wide range of available engines to do this stuff with, so rolling your own was almost a given.) Without ha...

Golem

In the previous post, I commented how I didn't see any use in re-factoring and re-building Golem, the way evolutional is re-factoring Manta-X. I'd like to elaborate on that a little bit. 
It's not that I don't find any value in the game itself; Golem is a game that I most definitely would like to revisit at some point. I feel like I had a lot of good...