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Loot sparklies!


Goblinson Crusoe Urho3D hex-based rpg turn-based rpg loot sparklies
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Had to break down and add some sparklies to loot chests. I was losing them in the darkness, and without a mini-map system in yet (that reminds me; TODO: Add minimap) it's easy to forget a loot chest or two. The sparklies don't cast light, they just use additive blue particles to mark a location in the darkness.

I added Build and Spells action buttons to the quickbar. Combat skills go in one, buildings in the other. Buildings include all of your workbench equipment, as well as other things yet to be added such as barricades and even siege machinery. I also finally added a custom cursor.

Just small stuff today.

Nov 02 2013 04:38 AM

You must be on a programming flow lately laugh.png. It's quite impressive to see your fast progress. Looking very nice. Congrats.

Nov 02 2013 07:39 AM

Yeah, I go through these phases, depending on how slow it is at work and how motivated I am. Keeping them going seems to be the difficult part.

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