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Boston, MA
Brotherhood of the Coast
61 comments
42 entries
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jjd
May 28, 2014
bbox.js
Hi,

This weekend I had an itch that I needed to scratch. I have sporadically been working on a project that uses SVG and javascript. I kept coming up against two problems: (1) getting a reliable bounding box around an SVG path, and (2) being able to properly align SVG paths with one another.

There ar…
2,418 views
jjd
February 26, 2012
[BotC] Mesh Viewer
Just a brief update.

We've been busily working on several fronts. There is some new art in the pipeline (Joel) that I will hopefully post next week, a bunch of research into the stories (Amanda) that we want to incorporate into the game, and some work on a couple of prototypes (Justin and Josh) that…
2,260 views
jjd
February 04, 2012
Brotherhood of the Coast
Some friends and I have started working on a pirate game with the working title "brotherhood of the coast". BotC wil be a pirate-themed RPG with a sophisticated environmental engine to create an immersive world, with a deep narrative that challenges the player to become a marauding prince of the se…
1,957 views
jjd
October 29, 2011
Programmer Art
I know that there are numerous people here who use inkscape, so I wanted to pass this on in case you haven't seen it. It is a set of tutorials on Gamasutra by Chris Hildenbrand for creating 2D scenes and characters using inkscape. Currently there are 3 in the series, but who knows if there will be …
1,771 views
jjd
October 22, 2011
vim text objects
For the last 18 months or so I have been working predominantly on linux. Most of my development during that time was in vim. Most game development seems to happen on windows so MSVS is the natural choice for most developers. Let me say that I do have frustrations with MSVS but I think it really is…
2,345 views
jjd
October 20, 2011
I want back in
I've been lurking around GDNet for a little while. It helped me get my first job in game development in a big way. I moved on to other industries, but I always find myself drawn to the game industry and to GDNet. This really is a special little place on the internet. I have learned so much from the…
1,621 views
jjd
October 11, 2010
Another CppUnitLite
So last night I was working on a project and needed to add some unit tests. I have used CppUnitLite for ages. I really like it because it is very simple to use. I don't care much for complicated test frameworks. To me, unit test should (ideally) be really simple. Having said, that I can't help but …
1,831 views
jjd
September 14, 2010
Gamer decision making vs nongamers
While I was having breakfast this morning I came across this article, gamers make faster decisions than nongames and are just as accurate. I haven't has time to really think deeply on this, and my natural tendencies make me suspicious of academics looking into games. However, I know that this is a …
1,394 views
jjd
September 12, 2010
A cautionary tale...
This post is going to be a little different to my other posts, and hopefully one that I won't revisit. I'm going to talk about a failure of mine. This weekend I booked myself into a hotel with the expressed intention of getting lots of coding done. A geeky indulgence. But, I bailed halfway through.…
1,451 views
jjd
September 06, 2010
Converting project to CMake
So I have taken a brief hiatus from the DOP project to work on a tiny game engine that I have been kicking around for while. It's pretty bad but it contains a bunch of stuff that I would like to make use of. In particular, I want to sort out the renderer so that I can actually display some of the c…
5,206 views
jjd
September 02, 2010
Lucky Me!
I am really very lucky to be married to such an wonderful woman. Next weekend I have been booked into a hotel with the sole intention of getting away and coding for the whole weekend! Two whole days of uninterrupted coding! For a married geek with two small children this is about the best holiday i…
1,109 views
jjd
August 27, 2010
Ah, nice to be back
Hey there journal land! I've returned to gamedev after a wee hiatus. I'm working on a little physics engine project using data-oriented principles. Actually it's more that I'm trying to figure out data-oriented principles. Anyway, you can following along at physicaluncertainty.com. The website need…
920 views
jjd
January 31, 2008
New beginnings
I don't write too often in this journal so I doubt there are too many of you out there who have followed it. But for the couple of you who do (hi, mom and dad) I thought I'd bring you up to speed on what has been going on in my life since my last entry.

Two major events have defined the last couple …
1,007 views
jjd
August 14, 2007
BioShock Demo
The BioShock demo for the xbox360 has been released on xbox live. Try it out. I'm looking forward to hearing what people here think :)
982 views
jjd
January 10, 2007
The only way to get rid of temptation is to yield
"Where's my bone?" is going on hold. I can not longer resist the temptation to move onto something else. Forgive me.

What I'm going to turn my attention to is a game I designed a few months ago called "redpoint". It's a rock climbing game and what I'm going to focus on at the moment is the ragdoll s…
1,047 views
jjd
January 06, 2007
Untitled
Ok, I've been a bit slack about recording my progress over the christmas period. It was a good time for getting lots done on "where's my bone." I cleaned up the engine a lot and things are starting to fall into place. The main features that I've added are particle effects and better animations. Mos…
963 views
jjd
December 22, 2006
Merry Not Working Time
Oh Yeah! Work is over and I am on vacation for the next nine days!
934 views
jjd
December 18, 2006
Don't Panic!
I think that executives should not be allowed to talk to engineers. It's just a bad idea. Don't get me wrong, I think that executives are an important part of any successful business. They have their type of work which is important and they're good at it. But they speak a different language and mos…
998 views
jjd
December 12, 2006
Untitled
After my titanic struggle with libpng, I managed to make a small amount of progress. I can load an save images in a variety of ways, but reading and writing unknown chunks presented an insurmountable obstacle. Perhaps, I'll figure them out in the future. For now I'm content with the progress I've m…
872 views
jjd
December 04, 2006
Sono Pazzi Questi Romani
I really wish I had something to say here, but I don't. We mostly made our milestone last week and so I slept for a large portion of the weekend. But it looks like we're going to continue in lesser crunch mode for the rest of the year. So now I'm looking forward to Christmas for more than just the …
866 views
jjd
November 28, 2006
"The Bloody Murder of the Foul Prince Romero"
Not much report. Our milestone is on Friday so I've been busily crunching bugs. However, I managed to get a little bit done over the thanks-giving weekend. Speaking of which, a hearty "thanks" to the Welsh for a spirited game.

Anyway, here's a screenie to show where things are at.



Most of what I ha…
1,099 views
jjd
November 20, 2006
Untitled
Progress has been slow lately. With a major milestone approaching we're in crunch mode at work, which leaves little time (or energy) for working on my own projects. Nonetheless, I've made a little progress. I did some work on my bug tracker. It's more like a TODO list than anything, but useful now …
899 views
jjd
November 17, 2006
Farewell, Nova.
Sadly, we had to put one of our dogs, Nova, to sleep this morning. My wife picked her up from a shelter about two years ago. She was an old dog, and the shelter was pretty awful. They tried to convince us that Nova was a golden retriever, german shepard mix. There might have been some shepard in th…
963 views
jjd
November 13, 2006
MapBuilder Done
I am finished with MapBuilder for the time being. It works well enough to be functional, although there are a few outstanding bugs/features that I'd like to implement. Nonetheless, I want to move back to "where's my bone?"

Has anyone else experience annoying behaviour with Firefox? I have the EXTRE…
926 views
jjd
November 11, 2006
BugTrack
Not making much progress at the moment. BUT! In a burst of creative energy, I did create an elementary bug tracking app.



I have almost done as much as I intend to on MapBuilder for the moment. But the way that I've set up the tiles is bugging me. I deal with tiles as two separate types: special and…
999 views
jjd
November 10, 2006
Sumo Fish!
I have a long standing interest in physics and I've intended for a while to work it into one of my games for a while. The other day I came across a game by Steve Taylor called Plasma Pong. It is quite awesome and I highly recommend playing it if you haven't already. There are a lot of games out the…
913 views
jjd
November 05, 2006
Basic editor
So, as promised, here is my first effort with C#:



Nothing outstanding, but I now have a (mostly) functional editor to build maps with. The maps are restricted in size to 8x8, 12x12, and 16x16. That's something that'll change in the future, but it's fine for now. The major awfulness is in the tile se…
1,134 views
jjd
November 03, 2006
TGIF
I am so tired; This weekend can't come quickly enough. Unfortunately, as I expected, taking the T to work has taken a big bite out of my day and the development of "where's my bone" is suffering for it. I'm proud though that it hasn't halted development entirely (the temptation to vegetate in front…
868 views
jjd
October 30, 2006
Ugh.
My wife did a budget last night. Sobering stuff. It turns out that if I catch the T (the subway) instead of driving into work, we'll save about $250 a month. And at the moment every penny counts. I don't mind catching the T, although I'll miss listening to NPR while stuck in traffic, but what I do …
820 views
jjd
October 29, 2006
Back...
My momentum for development is not very consistent. Over a year ago I signed up for GDnet. I've hung around since then, but I didn't make many journal entries and eventually let my subscription slide. Mostly it was because I was busy with a new job and wasn't making a lot of progress on any of the …
813 views
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