Hi,
This weekend I had an itch that I needed to scratch. I have sporadically been working on a project that uses SVG and javascript. I kept coming up against two problems: (1) getting a reliable bounding box around an SVG path, and (2) being able to properly align SVG paths with one another.
There ar…
This weekend I had an itch that I needed to scratch. I have sporadically been working on a project that uses SVG and javascript. I kept coming up against two problems: (1) getting a reliable bounding box around an SVG path, and (2) being able to properly align SVG paths with one another.
There ar…
Just a brief update.
We've been busily working on several fronts. There is some new art in the pipeline (Joel) that I will hopefully post next week, a bunch of research into the stories (Amanda) that we want to incorporate into the game, and some work on a couple of prototypes (Justin and Josh) that…
We've been busily working on several fronts. There is some new art in the pipeline (Joel) that I will hopefully post next week, a bunch of research into the stories (Amanda) that we want to incorporate into the game, and some work on a couple of prototypes (Justin and Josh) that…
Some friends and I have started working on a pirate game with the working title "brotherhood of the coast". BotC wil be a pirate-themed RPG with a sophisticated environmental engine to create an immersive world, with a deep narrative that challenges the player to become a marauding prince of the se…
I know that there are numerous people here who use inkscape, so I wanted to pass this on in case you haven't seen it. It is a set of tutorials on Gamasutra by Chris Hildenbrand for creating 2D scenes and characters using inkscape. Currently there are 3 in the series, but who knows if there will be …
For the last 18 months or so I have been working predominantly on linux. Most of my development during that time was in vim. Most game development seems to happen on windows so MSVS is the natural choice for most developers. Let me say that I do have frustrations with MSVS but I think it really is…
I've been lurking around GDNet for a little while. It helped me get my first job in game development in a big way. I moved on to other industries, but I always find myself drawn to the game industry and to GDNet. This really is a special little place on the internet. I have learned so much from the…
So last night I was working on a project and needed to add some unit tests. I have used CppUnitLite for ages. I really like it because it is very simple to use. I don't care much for complicated test frameworks. To me, unit test should (ideally) be really simple. Having said, that I can't help but …
While I was having breakfast this morning I came across this article, gamers make faster decisions than nongames and are just as accurate. I haven't has time to really think deeply on this, and my natural tendencies make me suspicious of academics looking into games. However, I know that this is a …
This post is going to be a little different to my other posts, and hopefully one that I won't revisit. I'm going to talk about a failure of mine. This weekend I booked myself into a hotel with the expressed intention of getting lots of coding done. A geeky indulgence. But, I bailed halfway through.…
So I have taken a brief hiatus from the DOP project to work on a tiny game engine that I have been kicking around for while. It's pretty bad but it contains a bunch of stuff that I would like to make use of. In particular, I want to sort out the renderer so that I can actually display some of the c…
I am really very lucky to be married to such an wonderful woman. Next weekend I have been booked into a hotel with the sole intention of getting away and coding for the whole weekend! Two whole days of uninterrupted coding! For a married geek with two small children this is about the best holiday i…
Hey there journal land! I've returned to gamedev after a wee hiatus. I'm working on a little physics engine project using data-oriented principles. Actually it's more that I'm trying to figure out data-oriented principles. Anyway, you can following along at physicaluncertainty.com. The website need…
I don't write too often in this journal so I doubt there are too many of you out there who have followed it. But for the couple of you who do (hi, mom and dad) I thought I'd bring you up to speed on what has been going on in my life since my last entry.
Two major events have defined the last couple …
Two major events have defined the last couple …
"Where's my bone?" is going on hold. I can not longer resist the temptation to move onto something else. Forgive me.
What I'm going to turn my attention to is a game I designed a few months ago called "redpoint". It's a rock climbing game and what I'm going to focus on at the moment is the ragdoll s…
What I'm going to turn my attention to is a game I designed a few months ago called "redpoint". It's a rock climbing game and what I'm going to focus on at the moment is the ragdoll s…
Ok, I've been a bit slack about recording my progress over the christmas period. It was a good time for getting lots done on "where's my bone." I cleaned up the engine a lot and things are starting to fall into place. The main features that I've added are particle effects and better animations. Mos…
I think that executives should not be allowed to talk to engineers. It's just a bad idea. Don't get me wrong, I think that executives are an important part of any successful business. They have their type of work which is important and they're good at it. But they speak a different language and mos…
After my titanic struggle with libpng, I managed to make a small amount of progress. I can load an save images in a variety of ways, but reading and writing unknown chunks presented an insurmountable obstacle. Perhaps, I'll figure them out in the future. For now I'm content with the progress I've m…
I really wish I had something to say here, but I don't. We mostly made our milestone last week and so I slept for a large portion of the weekend. But it looks like we're going to continue in lesser crunch mode for the rest of the year. So now I'm looking forward to Christmas for more than just the …
Not much report. Our milestone is on Friday so I've been busily crunching bugs. However, I managed to get a little bit done over the thanks-giving weekend. Speaking of which, a hearty "thanks" to the Welsh for a spirited game.
Anyway, here's a screenie to show where things are at.
Most of what I ha…
Anyway, here's a screenie to show where things are at.
Most of what I ha…
Progress has been slow lately. With a major milestone approaching we're in crunch mode at work, which leaves little time (or energy) for working on my own projects. Nonetheless, I've made a little progress. I did some work on my bug tracker. It's more like a TODO list than anything, but useful now …
Sadly, we had to put one of our dogs, Nova, to sleep this morning. My wife picked her up from a shelter about two years ago. She was an old dog, and the shelter was pretty awful. They tried to convince us that Nova was a golden retriever, german shepard mix. There might have been some shepard in th…
I am finished with MapBuilder for the time being. It works well enough to be functional, although there are a few outstanding bugs/features that I'd like to implement. Nonetheless, I want to move back to "where's my bone?"
Has anyone else experience annoying behaviour with Firefox? I have the EXTRE…
Has anyone else experience annoying behaviour with Firefox? I have the EXTRE…
Not making much progress at the moment. BUT! In a burst of creative energy, I did create an elementary bug tracking app.
I have almost done as much as I intend to on MapBuilder for the moment. But the way that I've set up the tiles is bugging me. I deal with tiles as two separate types: special and…
I have almost done as much as I intend to on MapBuilder for the moment. But the way that I've set up the tiles is bugging me. I deal with tiles as two separate types: special and…
I have a long standing interest in physics and I've intended for a while to work it into one of my games for a while. The other day I came across a game by Steve Taylor called Plasma Pong. It is quite awesome and I highly recommend playing it if you haven't already. There are a lot of games out the…
So, as promised, here is my first effort with C#:
Nothing outstanding, but I now have a (mostly) functional editor to build maps with. The maps are restricted in size to 8x8, 12x12, and 16x16. That's something that'll change in the future, but it's fine for now. The major awfulness is in the tile se…
Nothing outstanding, but I now have a (mostly) functional editor to build maps with. The maps are restricted in size to 8x8, 12x12, and 16x16. That's something that'll change in the future, but it's fine for now. The major awfulness is in the tile se…
I am so tired; This weekend can't come quickly enough. Unfortunately, as I expected, taking the T to work has taken a big bite out of my day and the development of "where's my bone" is suffering for it. I'm proud though that it hasn't halted development entirely (the temptation to vegetate in front…
My wife did a budget last night. Sobering stuff. It turns out that if I catch the T (the subway) instead of driving into work, we'll save about $250 a month. And at the moment every penny counts. I don't mind catching the T, although I'll miss listening to NPR while stuck in traffic, but what I do …
My momentum for development is not very consistent. Over a year ago I signed up for GDnet. I've hung around since then, but I didn't make many journal entries and eventually let my subscription slide. Mostly it was because I was busy with a new job and wasn't making a lot of progress on any of the …
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