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The Bag of Holding

4: Adsense

A Day in the Life

I've been wanting to do this for quite some time, but just never really got to it. My last attempt didn't turn out so well as a journal entry, but did very nicely at helping me track my own work habits. So I'm going to give it another shot.

9:45 AM
I stumble over to my cell phone and turn off the extremely annoying alarm. This is the fourth time it's...

Assorted Thoughts

It's difficult to admit, but at the moment, the thought that weighs most heavily on my mind is that johnhattan needs to hurry the hell up and release a full version of ConFusebox. I am sickeningly, utterly addicted to that game, in a way that I've never felt drawn to a spin-the-pipes puzzle before. I almost feel dirty... but then I realize that this...

Whee, hornet's nests are fun!

Apparently, I've touched on a rather controversial nerve. Not unexpected, really - piracy and anti-piracy is a very hot debate, and will likely continue to be so for quite some time.

Given a few days to re-gather my own thoughts, and consider some of the great comments from my last rant, I've decided that I'm not done yet. It's not so much that I have...

And now, back to your regularly scheduled ranting.

For those who are getting linked here from who knows where - please read the follow-up post after this one. It makes things much more clear I think.

I've been reading up on the StarForce/Galactic Civilization II scandal this afternoon. I find the whole thing disgusting on several fronts. First and foremost, what StarForce did is obviously...

Gives us the happy juice!

I'm officially addicted to this.

Today I've moved up from a single quad to a vertex buffer and index buffer, generating a flat mesh of several quads. The idea is to eventually turn this into a heightmapping system of sorts. Step one of course is to actually generate the mesh data.

I got the mesh generation working pretty quickly with the help of...

I'm a very, very bad person.

Well, I've gone and put my foot in it, big time.

I just couldn't bring myself to go back to work, so after some procrastination of a more mundane variety, I ported the C++ version of Habanero over to C#. It isn't very clean code yet - most of it is just one experimental hack after another - but I've successfully gotten a textured quad rendering again....

Learning C#. Whee.

This afternoon I got back from Quiznos and decided to slack off for a bit before going back to work. (On a totally unrelated note, walking a 3 mile round trip and getting a sandwich out of the deal is absolutely awesome. Do it often if you at all possibly can.)

So about 1:25 I decided to have a shot at this whole C#/Habanero thing. Got to start somewhere,...

I am Stupid.

Well, I feel dumb. I just finally made a really simple mental connection that I wish I'd figured out a long time ago.

Several months ago I made an entry here about my Habanero project, one of the dreaded Game Engine Projects that I was intending to use to develop some game concepts that have been rolling around in my mind for a while. I've barely even...

Hey, look! I'm actually talking about games!

On Conceptual Integrity
I've mentioned before how our team at Egosoft works. Basically, ideas and feedback are gathered from the community, filtered by a group of volunteers, then examined by the core team and merged with our own internal plans and concepts where appropriate. All of this is then passed on to a couple of people who basically act as the...


Today is a good day for my auditory senses.

First, I took delivery of a shiny new pair of Altec Lansing AHP712i active noise-cancelling headphones. They're not exactly hardcore-audiophile equipment, but for the price ($80) they're definitely worth it. The noise cancellation doesn't catch loud or sharp noises, but it does amazing things to the ambient...