Day... ah, screw it, I have no idea what day it is
Well, my car is dead. There's a rod broken loose in the engine that's pretty much destroyed things, and the timing computer has tried to "compensate" by downtiming the engine so much that it barely runs. It currently sits, dejected and stripped of all my belongings, at a local garage.
They want to make me pay $25 to have it "impounded" and removed, which is total B.S., because there's a good $500 worth of salvageable parts and goodies left on that car, all of which are in perfect condition. Heck, there's four perfectly good door panels on the thing which I know from bad experience are worth a pretty penny. So I'm looking for a way to get some cash back out of it without having to actually do the work of dismantling the usable parts and selling them myself (which I have neither the time nor tools to do).
Incidentally, if anyone knows of any services that will pay for such cars, please let me know - especially any in the Atlanta metro area.
Random thought for the day: why hasn't anybody written a book on software engineering and production methods for games? Anyone with any real world experience knows that different types of software have very different constraints and requirements, and yet it seems like all the good engineering-practices books out there are aimed at business logic or shrinkwrap products. Seems like a prime opportunity for someone to come along and fill that void.