Inspecting javascript and Blender</big></center><br><br>To take a short excursion from working on Hieroglyph 3, I picked up a couple of books that I've been thinking of getting for a while. The books cover javascript and Blender respectively. It seems that javascript is becoming more and more important in the world of programming, and I've been largely ignorant of how it works and what it is capable of. I picked up the O'Reilly book on javascript, and so far it seems like just what I was looking for. If I continue to like it, I may explore adding a javascript scripting system into the engine (in addition to the Lua scripting system I have now).<br><br>The Blender book is more of a general interest that I have had for a while. Up until now, I have used Milkshape3D for all of my models, but I'm ready to take the next step in being able to do some basic mesh generation as well as animation. Blender looks great, but I learn much faster when I have something to reference. Of course, if I like using Blender I will probably add a geometry loader for some portion of its file format.<br><br>In other new, I am leaning towards using CodePlex for the project hosting on Hieroglyph 3, and possibly using either the MIT license or the Boost license for it. It's still up in the air, but that's where I'm leaning for now...<div> </div>
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Saruman
Out of curiosity which version of Blender are you using? I looked at it awhile back and just couldn't stomach it because of the UI.. I hated it with a passion for some reason. I downloaded the 2.5 Alpha 0 recently and couldn't believe how much better it is compared to the old version! It was night and day!
January 09, 2010 12:45 PM
I'm using 2.49 currently. Do you know if there is a big difference between the 2.5 alpha and 2.49??? I hope the book I just bought will not be useless with a new interface...
January 09, 2010 03:21 PM
Hi, I think that is a good choice to learn Blender. I used to model with Milkshape3D too, and invested some time in learning Blender. It is maybe a bit tough, but once you get the hang of it, you'll model a lot faster. In retrospective I think that Milkshape compares to Paint where Blender compares to Photoshop: by manually placing pixels (vertices) you can accomplish the same things you can with a more advanced program, but the amount of labour is some orders of magnitude higher when you do everything by hand.
January 09, 2010 04:09 PM
Thanks for the comment Roel - I look forward to seeing what I can with the tool as I become more familiar with it...
January 09, 2010 07:49 PM
Well the UI itself is 100% new in 2.5 alpha actually that is one of the biggest changes which is why I mentioned it.
January 10, 2010 05:46 PM
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