Vertex Skinning

Published March 11, 2010
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Vertex Skinning

It seems like it is taking ages, but I've finally made some progress on my vertex skinning system for Hieroglyph. It was a feature that I always wanted to add in, but never really got around to it until now. The basic system is currently implemented, but I still have to add support for using matrix array parameters to my renderer. I'm hoping to have that added over the next few days (time is excruciatingly short right now) and then I'll have some pics of a stick man being animated... I also will need to write the milkshape3D importer animation importer after I get the rendering working, so there will be some time spent on this thing...

Speaking of which, if anyone out there has any decent MS3D models with some interesting bone animation and are willing to add it to the Hieroglyph distribution, please let me know (either a comment or a PM). The stick man is cool and all, but I would much rather have a textured model to work with instead!

I also managed to add some screenshots to the Hieroglyph 3 codeplex project page. As always, please let me know what you think could improve the engine and I'll be sure to get it updated.
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