Building a Contest in Hieroglyph

Published July 31, 2011
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After being unusually quiet lately, I have finally managed to get some time to post about what I've been up to. At work, I've been introduced to the amazingly simple world of web services which is great - I have wanted to do some web programming for a long time, and this has satisfied that need. Perhaps more interesting to the readers of this journal is what I have been up to on Hieroglyph...

Our book is being published very soon, and I couldn't think of a better way to celebrate than to hold a contest! I have been hard at work on developing something that will be fun, but still allow enough room for people to really shine - which is actually harder to do than I initially thought. So I am wrapping up the documentation involved in the project, coordinating with all of the involved parties, and preparing to get this thing in your hands!

Of course, more specifics on the contest will be announced when they are available - but the contest will be hosted and managed right here on Gamedev.net net. So stay tuned over the next couple of weeks, because I want you to win some prizes!

And the other topic that has been keeping me busy is the continuing documentation of the Hieroglyph 3 engine. I am definitely enjoying writing it in a book format instead of a source code generated document, and I think it will be more helpful in the end as well. New updates will be pushed to the repository soon!
2 likes 8 comments

Comments

darkwalker
I hope that the prize would be the book coming :)
July 31, 2011 10:09 PM
BenS1
Woohoo, the book just arrived from Amazon!

Content looks excellent... well worth waiting for!

And the normal CRC/AKPeters quality hardback binding with full colour pages.

I'll have to quickly finish off reading "3D Engine Design for Virtual Globes" tonight and then I'll be straight onto yours.

Thanks
Ben
August 11, 2011 09:26 AM
Jason Z
Cool - you are the first to say that you received your copy :) I am very interested to hear your feedback, so please let me know what you think about!
August 11, 2011 01:35 PM
dotminic
Hey, does the book use Hieroglyph at all or not ? By that I mean, are the topics covered and example/source code Hieroglyph or is the content based solely on D3D without any frameworks ? I'm thinking I might order this book as the table of content look great!
Also will there ever be an ebook version for this book ?

Thanks,
Dom.
August 18, 2011 02:33 AM
Jason Z
Hi dotminic,

The book uses Hieroglyph for all of its code samples, so you can take a look at them on the codeplex page to see what will be discussed. In general, the book focuses on D3D11 and how to use it - Hieroglyph is used to remove some of the burdens of starting from scratch with the API. For example, I don't think anyone is really interested in seeing another chapter on setting up Win32 windows - but they are interested in seeing compute shaders and multithreaded programming. At least that is how we feel about it, anyways :) In any case, there is only a short discussion of Hieroglyph itself in the appendix.

Currently there are no plans for an ebook that I am aware of. However, the printed quality of the book actually turned out quite well, so if you do invest in a hard copy then I don't think you will be disappointed!
August 18, 2011 08:07 PM
dotminic
Hi Jason
I really want to get this book as it looks pretty awesome, I just want to make sure I'll be learning about all the "low level" D3D11 stuff and not a framework. So at the risk of sounding redundant, are the topics discussed in terms of D3D11 alone or are they discussed in a "hieroglyph way" ? As you say, I'm interested in learning about compute shaders and such, but I want to learn about them and see how they work in D3D11, not how to use them with a framework without being shown what goes on under the hood. :)

Thanks,
Dom.
August 18, 2011 09:41 PM
BenS1
Hi Jason

Have you noticed that whilst the front of the book has the correct title on it, the spine says "Practical Rendering & Computation with Direct3D 1" (Note the 1 instead of 11)?!!!

I hope that doesn't put off people just browsing in bookshops who may assume this is a very very old book (Even though techincally there never was a Direct3D 1, as back then I believe it was called the Game SDK, but not everyone would know that).

Just finished reading "3d Engine Design for Virtual Globes", so I'm just about to start yours. Looks good.

Thanks
Ben
August 25, 2011 03:31 PM
Jason Z
@dotminic: The book is exactly what you are looking for. There is a minimal amount of Hieroglyph discussed in the book, and it focuses on D3D11 from the ground up. There are nearly 150 pages in Chapter 3: The Rendering Pipeline, which is dedicated to understanding all of the pipeline inside and out - the same amount of detail is given to all of the major aspects of the API in appropriate numbers. The use of Hieroglyph was intended as a way to simplify the discussion about D3D11 - but not to make the book about Hieroglyph. If you have any specific questions just let me know and I will be happy to talk about them more!

@BenS1: We saw that too and caught it early on. The printer is supposed to have fixed the issue, although I haven't received verification of that... I think you might have gotten one of the first copies, so you can consider it a collectors edition :)
September 03, 2011 08:53 PM
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