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4: Adsense

C++17 and Memory Mapped IO

Repeated from http://imadiversion.co.uk/2016/12/08/c-17-and-memory-mapped-io/

In some ways this is a Part One of this subject, largely because my IO subsystem isn't in any way finished and I have literally just put something together so that I can get things loaded in to my test framework, but the basic idea I have here is one I'll probably base a few...

C++ 17 Transformation...

I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that end I've spent a bit of time today updating my own basic windowing library to use C++17 features. Some of the things have been simple transforms such as converti...

Trends.

With the launch of SimCity I have noticed an interesting trend developing; the acceptance that the launch of any game will be a week of frustration and disconnections while the publisher sorts out the servers.Note I said 'any game'.Not a multi-player game.Not an MMO.Any game.One fan of SimCity, when faced with the question of 'why cant I play what is larg...

"Valve Box"

Valve: "Windows 8 App store is bad!... btw you can now buy apps from our store!"

Valve: "Closed systems are bad! btw, here is our new closed system"

Gamers : "OMG YOU ARE SO RIGHT AND THIS ISNT AT ALL A CONTRADICTION HERE HAVE MY MONEY!"

*facepalm*

Conclusion 2.

The person who posted the first of the 'tutorials' we see on line these days has a lot to answer for.

While it is creating more "programmers" (and I use the phrase loosely) this reliance on tutorials with snippets of code and even video tutorials showing you everything is, imo, having a bad effect on the ability of those who follow them...