See my post here - http://www.gamedev.n...-dev-challenge/
I did one of these something like 3 years ago and thought it was cool, and I figured it was time to do it again. It is a weekend challenge, theme announced on Friday at noon, 72 hour window for development, and cool prizes will be up for grab…
I did one of these something like 3 years ago and thought it was cool, and I figured it was time to do it again. It is a weekend challenge, theme announced on Friday at noon, 72 hour window for development, and cool prizes will be up for grab…
I'm not sure how long this entry will be, but this is just something that has been on my mind. In the games industry news we are constantly seeing studios laying off. Back when was I was interviewing around I had two different companies close the position (without hiring anyone), with one of them a…
I promised a summation of my job search metrics awhile ago, and now I'm finally sitting down to finish compiling it and to write it out. Not sure if anyone will find this useful or beneficial, but I figured I'd throw it out there just in case [wink] Some of these numbers may be slightly off, due to…
Well, I wrapped up my face-to-face interview with Bioware Austin about an hour ago and I have a face-to-face interview with Toy Studio in two days. I'm keeping my fingers crossed!
To provide more actual substance in this journal entry, listed below are 10 questions that I have had asked of me, and y…
To provide more actual substance in this journal entry, listed below are 10 questions that I have had asked of me, and y…
Hey all, I figured I'd pop back in and write a bit of an update. Maybe you'll find something of interest to yourself, or think of something useful for me [wink]
First, I'll talk about resources I've used in my job hunt. They boil down to two categories - connections and websites. Connections is usin…
First, I'll talk about resources I've used in my job hunt. They boil down to two categories - connections and websites. Connections is usin…
So, I'll be straight forward - I was laid off a week ago. Our studio went from about 20 people down to 6 in a matter of two weeks. The last year has been an absurd ride, having a couple of months invested 300+ hours at work away from my family and now I am jobless.
I know, I sound bitter. I am a lit…
I know, I sound bitter. I am a lit…
We have hit the home stretch of development with our RC date for the Wii coming up in exactly 5 weeks and 1 day! What does this mean? Lots of overtime, focusing on essential remaining tasks, and making the cut list.
Over the past week especially we have gone back and forth a bit with the publisher o…
Over the past week especially we have gone back and forth a bit with the publisher o…
I keep saying that I need to post more regularly here, but it never happens. The thing is though is that I really want to. I find the GameDev.net Journals much more so interesting to read and I find the community much more exciting than when you look at "Expert" blogs such as on Gamasutra, MSDN, et…
I haven't been able to play with this pet of mine much since I started it, but I have had a chance to get a few things up and running -
* Builds maps out of tiles
* Player can pan around the map by putting their mouse near the edge of the screen, or using WASD or the arrows keys on the keyboard
* Load…
* Builds maps out of tiles
* Player can pan around the map by putting their mouse near the edge of the screen, or using WASD or the arrows keys on the keyboard
* Load…
OK, I feel pretty dumb here. I know I've seen the solution to this before, but I'm drawing some blanks here. I'm working on a basic RTS prototype with Lua and Love, and I'm having difficulties getting my ship to smoothly move at a constant speed to wherever I click. Right now my below code basicall…
I had an interesting experience today, which I found to be pretty damn amusing. I'm producing the lead SKUs for, from my perspective, a pair of fairly high profile titles. Lately I've been dealing with the headache of out sourcing art assets for these games.
We've been looking for out sourcing stud…
We've been looking for out sourcing stud…
OK, so I pretty much suck. I haven't posted a follow-up to my last entry when I promised to give details on my Love project the following day.
I've been working as a Game Designer for the past two and half years and have been itching to try out a Producer role for awhile. The project that I am curre…
I've been working as a Game Designer for the past two and half years and have been itching to try out a Producer role for awhile. The project that I am curre…
I can't ever really talk about much of anything I work on at work due to restrictive NDAs and our projects not being publicly announced as us working on them until the last minute (the joys of working at a work-for-hire studio). Due to this fact, I've been struggling for some time to think of thing…
Just over year ago I moved to Austin to work on a new title at a brand new studio. We were well into production when we had a series of curveballs thrown at us. These curveballs causes a completely new direction, which became Family Fun Football. To say it has been emotional would be an understatem…
In general, I'm not a big fan of the gazillion flash based games spread all over the internet. Today a coworker of my pointed me to mybrute.com, where you make a "brute" and fight other people. You get stats and the game automatically generates a 2d brawl between your brute and whatever other brute…
I've really got two updates to throw out -
1) I have a new interview up on tech-artists.org with Jen Bahan, Rigging and Technical Animation Supervisor at Rhythm & Hues. Click on the link and check it out [wink]
2) The new name for the studio I'm working at is finally "public". The name is Seamles…
1) I have a new interview up on tech-artists.org with Jen Bahan, Rigging and Technical Animation Supervisor at Rhythm & Hues. Click on the link and check it out [wink]
2) The new name for the studio I'm working at is finally "public". The name is Seamles…
Due to the weird way things have been happening at work, details of which I can't get into, people have been a bit down and disoriented. I decided that trying to revive this "university" concept a coworker of mine had tried before to get rolling at our old studio would be a good way to get people p…
We've been in a weird predicament at work. How often are you working on a game and the publisher decides, "You know what, our original strategy probably isn't going to work out, so we've decided you guys should switch platforms, we'll give you another year of development time, and we're going to gi…
Ok, I admit, I really suck. I haven't been maintaining this journal nearly as much as I ought to. I even let it expire. *gasps* Well, I finally renewed it with a whole year, so maybe it'll work out better this time.
Since my last journal entry I've had a new kid, a baby boy! My wife and I welcomed h…
Since my last journal entry I've had a new kid, a baby boy! My wife and I welcomed h…
I've got a new interview up with Jason Parks, Senior Technical Artist at Sony Online, on TAO.
Didn't mention it before, because I wasn't sure about it, but Little League World Series 2008 was released at the same time as Garfield and I got a Special Thanks in that one for spending a couple of weeks …
Didn't mention it before, because I wasn't sure about it, but Little League World Series 2008 was released at the same time as Garfield and I got a Special Thanks in that one for spending a couple of weeks …
For the past month or so I have been working on tech-artists.org, a website started by Bioware Austin Technical Artist and gamedev.net member, Professor420, an active member of the Visual Arts forum. It is a really neat community for those who are professional technical artists to swap tips, trick,…
About two weeks ago the first game was released with me being credited in it. That game was Garfield's Fun fest. A few months ago I stepped away from Iron Chef to redo all of the level collision and item placements in the entire Garfield game within a few day's time. It was a nice break to do somet…
I am now in Austin, TX, and I am going to be starting my new position as Studio Designer on Monday. The project I am going to be working on (and have already started working on a little bit) is mind-blowingly cool, especially for a guy who just squeezed his way into the industry a year ago. I've go…
I promised a long time ago that I would write a thing or two about some of the things I've learned with my experiences as a designer. My first topic isn't very glamorous, but every game needs them - menus. I am going to discuss a very important topic with menus, and that topic is efficiency.
Menu Ef…
Menu Ef…
Yesterday morning the publisher of the game I've been working on for the past 7 months officially announced the title, including acknowledging that my company is the developer. I have been so badly wanting to be able to talk about it in my journal, but I haven't been allowed to due to my NDA! That …
I wasn't paying much attention and I let my GDnet+ membership expire. Oh teh noes! In any case, I'm back up and running with this journal, which makes me feel all warm and fuzzy inside.
I'm leaving this weekend for a field training exercise with the Army (yeah for sitting out in the cold for hours o…
I'm leaving this weekend for a field training exercise with the Army (yeah for sitting out in the cold for hours o…
Okay, so actually it has been a month and a half now. I still figured that I'd go ahead and write up an entry about a few things as I look back in retrospect.
First off, I'm loving this job. My coworkers in general are great people and it is really awesome working with a bunch of people who enjoy th…
First off, I'm loving this job. My coworkers in general are great people and it is really awesome working with a bunch of people who enjoy th…
Everyone seems to have their spot for clearing their mind and thinking of ideas - whether it is locking themselves into a room with no noise and a computer in front of them or sometimes lying back on their bed and letting their mind wander. For me, my place of zen seems to be in the shower. It is h…
Well, I started work last Wednesday, so I figured this would be a good time to reflect on my first week as a game designer.
Day 1: I spent all day doing things like setting up my company e-mail address, Messenger client, e-mail client, etc. I also made a list of things that I'd need to bring in from…
Day 1: I spent all day doing things like setting up my company e-mail address, Messenger client, e-mail client, etc. I also made a list of things that I'd need to bring in from…
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