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Subverting C++

4: Adsense

Subverting the C++ type system - Bad Style?

I've been using this template iterator for a while now, and find it really useful.

(I suggest skipping to the tests to get an idea of what it looks like in practice)

The inspiration was to help avoid rewriting code that operates on vertices again and again for different game engines / libs with different vertex types. It works nicely on pixels...