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Old Code

Last week I rediscovered a 12 year old game project I was working on. I decided to look at it and write a blog about it. Here's a summary: Part 1: Archaeology - The rediscovery and an overview of the repository structure
Part 2: First look at the code - I open the door and peek inside, outlining the high level structure or concepts - it's a lo...

Post Mortem: Personal Labor Day "Game Jam" - Day 2

Day 2

I started day 2 pleased with that I had a playable game at the end of the first day, but it wasn't finished yet. Cracking on, I set myself some goals for the day. The first three were continuations from the first day.

☑ Add "game over" detection (no more moves) & message
☑ Add game reset and "new game" logic
☑ Add scoring + display of scor...

Post Mortem: Personal Labor Day "Game Jam" - Day 1

Motivation

It's been a long time since I've done anything directly game related in my spare time. I work 40+ hours a week on video games and by the time I get home, I often can't summon up the motivation to do anything dev related at home.

Sure, I've still got ideas and desires to work on projects I've carried in my head (or as failed prototypes) for...

Chamois - Fluent Assertion Syntax for C++

One library that I love in .NET is Fluent Assertions . It takes assertion syntax in Unit Tests and wraps it up in a natural language syntax. Doing so, we get a nice looking structure for our test that reads like a requirement, rather than a bunch of code.

For example:

Sure, it's nice and tearse for a programmer, but what if it were more fluent?



Or a...

On C++ Naming Conventions

I threw myself back into the deep end of C++ again a few months ago, having spent the last couple of years with an emphasis on C# and .NET.

One thing that I'm thinking of is the old subject of coding style. Every software house tends to have a house style, so at work you just adopt that - but at home, on personal projects I find myself drifting around st...

First version of FlatBuffers in .NET

I've committed by first alpha version of the FlatBuffers port to .NET to GitHub .

Since my last post, I decided to port the Java version to .NET as straight as I could, which means the use between Java and C# should be similar.

I ported the JavaTest buffer creation code; which looks as follows: var fbb = new FlatBufferBuilder(1); /...

FlatBuffers in .NET

I've been tinkering with Google's new FlatBuffers protocol and have an experimental port of it running in .NET (C#).

FlatBuffers is interesting and there's a couple of other alternatives in the form of ProtoBuf , Cap'n Proto , Simple Binary Encoding (SBE) and, to a lesser extent, JSON , XML and YAML . These protocols all share the same thing in common...

Porting Accidental Noise Library to .NET

I've been inspired by the images that JTippetts ' Accidental Noise Library can generate. However, these days I do very little C++ work so I felt like tinkering with a little project that would help me tip my toe back in this water and also have a bit of fun.

As a result, I decided to have a crack at porting Accidental to .NET. I'm aware that James Petr...