Well it's been so long that I been active that I forgot how much I missed coding...
I have gone back to College to finish up my degree, have no idea why, maybe to get a piece of paper or a job who knows... Not going learn any new languages as I have had all the classes they offer for that, and I bee…
I have gone back to College to finish up my degree, have no idea why, maybe to get a piece of paper or a job who knows... Not going learn any new languages as I have had all the classes they offer for that, and I bee…
Well I ordered this book
http://www.amazon.com/gp/product/0321714113/ref=oh_details_o00_s00_i00
curious to see how good it is. Got it for the C++11 standards update.
Gfx card to a crap, so not much else to do until the RMA is here Thursday!!
Just built a new rig with a Core i7-3770K, 32GB RAM, Gigabyt…
http://www.amazon.com/gp/product/0321714113/ref=oh_details_o00_s00_i00
curious to see how good it is. Got it for the C++11 standards update.
Gfx card to a crap, so not much else to do until the RMA is here Thursday!!
Just built a new rig with a Core i7-3770K, 32GB RAM, Gigabyt…
Sigh every time I start a project to make a game, someone else has done it or already to market with the same game... In my mind I am thinking what is the use?
To really get somewhere you need a game that takes notice anymore something fresh, IMO to even be worth while or if anyone would even want t…
To really get somewhere you need a game that takes notice anymore something fresh, IMO to even be worth while or if anyone would even want t…
I been away from coding for awhile now and decided I miss it and need to get back into it. After looking around at some of the API's I was using, I noticed most are still at the same level or have maybe moved on one rev since I was coding last. I was a bit shocked by this as I figured a lot of new …
Well I finally made the jump to Cascading Shadowmaps, and wow, they look so much better than normal shadowmaps. Took about 2 days and now its up and running, using OpenGL with texture arrays with a FBO. Nice and fast.
Everything is coming along just great now. I am shooting for a Dec time frame for …
Everything is coming along just great now. I am shooting for a Dec time frame for …
Well Rob Barris, has hinted that Khronos is still working on OpenGL 3.0 and this is good news. I am just worried at Siggraph they are going to say "We are still working but its going to be a long time still." I hope not. I would be happy with GL2.1+ as long as they rolled Nvidias extensions into 2.…
Well I decided to post a screenshot of my terrain engine for my RTS game I quit working on for now.
http://img397.imageshack.us/my.php?image=39829186bh2.jpg
I have since taken some of the renderer from that and applied it to my new game idea that involves driving a hummer around and collecting coins …
http://img397.imageshack.us/my.php?image=39829186bh2.jpg
I have since taken some of the renderer from that and applied it to my new game idea that involves driving a hummer around and collecting coins …
What a joke, its been WEEKS and I finally figured out my PHysX wheel problem. Getting support or help is a joke to. Either no one wants to help, or no one is using PhysX!
When the car would move fwd, or back, I would see the wheels shift fwd, or back depending on the direction you were moving. Fina…
When the car would move fwd, or back, I would see the wheels shift fwd, or back depending on the direction you were moving. Fina…
Well I am sure glad that I went with PhysX for my physics lib. The SDK is nice to work with, and easy to setup. I have hit a wall with my car, the wheels move back on the car body when you move forward. I have no clue why, I have been at this for two weeks, and I am using SDK 2.7.3. Find help is li…
What a relief this has been to get PhysX up and running. I now have it working to where I can load my .3ds models and upload the mesh data to PhysX and collisions work ect... Now I need to find me a decent car model with no wheels or wheels that go with it, so I can have a car that looks real vs. a…
I am going to kill my computer soon, I have had it with these physics libs that are SO Called user friendly. GOOD grief, all have crap for documentation, except PhysX. They all have their tutorials, but the things are setup for there scene management framework. I just want a 4 wheeled car and some …
Well I have had a lot of fun lately with coding. I just got newton up and running and its awesome to watch 1000 boxes fall down a hill side!! CPU from what I can tell is going nuts. Wonder if using the second core would help? New territory for me. So with the basic terrain collision in newton worki…
I decided to go with Newton physics lib. From what I can tell it's powerful and people seem to like it. The only complaint I have with all of these physics libs is NO one has written a book, so I can buy one to learn from. HINT HINT people! With the many physics libs out there seems like a good tim…
Well I decided it was time to move from 32bit IBO to a 16bit IBO for my terrain rendering. I been putting this off as it was going to take a bit of work to switch over to it. I was hoping to see a FPS increase, but no.... Reason is I am texture/shader bound which increasing my vertex processing wou…
Well I have a boat load of gaming to do and have done some quite a bit of gaming so far.
Rainbow 6 Vegas, Fear Perseus Mandate, Supreme Commander, Lost Planet, HL2 EP2, Portal. These I have played and won!!!
Now the games I need to finish
NWN2, NWN2 Exp, GOW, SupCom FA, Bioshock, Stalker, Black and …
Rainbow 6 Vegas, Fear Perseus Mandate, Supreme Commander, Lost Planet, HL2 EP2, Portal. These I have played and won!!!
Now the games I need to finish
NWN2, NWN2 Exp, GOW, SupCom FA, Bioshock, Stalker, Black and …
Well it's been at least 6months since I have coded crap, and all due to overtime at work. Good thing is I paid off my Jeep! :) Now back to coding and some gaming, with the onslaught of new games coming out, I am thinking sleeping will be NON existent. Crysis, UT3, SupCom expansion, GOW, NWN2 Expans…
I am sick of certain people's attitudes on gamedev as of lately. I start a topic to discuss pirating and the loss of PC games due to consoles seem to be taking over, and big dev houses that are considered PC game companies are moving their main platforms to consoles. So what happens it gets into a …
I have been at work NON stop since June 27th, 2007!! And I have about 3-5 more weeks of this crap! So no coding to talk about.
The only thing I have worked on is, PBO. I have moved my texture loading code to stream the data into a PBO and upload that data to a texture object. As far as I can tell, …
The only thing I have worked on is, PBO. I have moved my texture loading code to stream the data into a PBO and upload that data to a texture object. As far as I can tell, …
I have decided to move to 64bit Vista Ultimate. I called MS and they kindly allowed me to send them $30 and COA and I can get a new disc with the 64bit version on it. I decided that I wanted to run 64bit after seeing SupCom has issues in 32bit Vista and XP? when you run the largest maps and many ma…
I am to tired lately to work on coding my physics for my car game. I get about 3hrs of sleep a night! :(
So I am wondering if anyone can point me in the right direction for simple car physics for movement, turning ect... This is my first game and I just need simple as long as it's fun and does the j…
So I am wondering if anyone can point me in the right direction for simple car physics for movement, turning ect... This is my first game and I just need simple as long as it's fun and does the j…
takingsometime I owe him a beer sometime, if I ever get to Austraila. Thanks a million for him helping me out with my 3rd person camera issues. Now that I have the camera done, my player object is moving correctly and collisions work like they should. Now I have to smooth things out a bit.
After tha…
After tha…
Well I finally got my car to move around the terrain using terrain following. What a relief. So now the only thing left to do is rotate the model to look realistic vs. just moving up and down to match the terrain height. After that is finished onto making the car move to some kind of physics system…
I see the new ATI card is out today. It's a power hog. The 2900XT is on par with the 8800GTS. Only thing that I see that would be nice to try out is the 2900XT has a tessellator unit on it along with the GS. So I would like to play with that feature. Hopefully Nvidia will add this soon also. I woul…
Been a few weeks now since I last posted, and good reason. I am a Pack Mule, A.K.A. Beast of Burden in most people's eyes I guess. I been working O.T. at work, my dad needs help with his business, and then my GF wants attention, and a friend of mine has had numerous issues with his P.O.S PC and so …
I really hate work, overtime kills coding. I have no days off til next Wednesday. I will have worked 15 days in a row. Ugh. So I hope to code at least an hour a day to keep on track. Anyone know of a good site to look at game models you can purchase, models like cars and vegetation?
I see ATI held …
I see ATI held …
I just bought a Logitech rumble pad, so I can add in gamepad support in my game. That went over like butter. So now the only thing left to do is setup the control panel to accept user input for their controls they want to use. Then it's back to working on finishing up the gfx.
I have made a decision…
I have made a decision…
Well the GuiChan is working out great. Only issue is with fullscreen to windowed mode. I am thinking this is an SDL issue, the dev for GUIchan said he is seeing it to now that I have pointed it out and he said it's not GUIchan's fault. Oh well I only need windowed for debug, and who plays games in …
Well I am working on GUI stuff with GUIChan and like it so far, but I hate using someone else's libs or code since I have to learn what they are doing so I can figure out what's wrong or if the problem is my fault. Soooo time consuming. I have been for the last two days working on this issue with h…
I finally did some coding for the first time in a LONG time a few months probably. I am moving to SDL from win32, as I am also looking at wxWidgets for my mapeditor. I have Vista and the problem is the free .net 2005 compiler doesn't support MFC and MS doesn't have the new compiler out yet. So I ha…
I have no idea why, but for some reason I just can't get back into coding anything right now... Been this way for about a month or two. :( Has anyone else been to this point? If so what did you do to get past it.
Part of me has just lost all desire to finish my RTS since SupCom is now coming out. S…
Part of me has just lost all desire to finish my RTS since SupCom is now coming out. S…
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