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Hell Yeah

4: Adsense

Well I finally made the jump to Cascading Shadowmaps, and wow, they look so much better than normal shadowmaps. Took about 2 days and now its up and running, using OpenGL with texture arrays with a FBO. Nice and fast.

Everything is coming along just great now. I am shooting for a Dec time frame for completing this first game. Been a long time in the making, been fun learning various items along the way.

Unless ATI gets there crap together, this game will only run on Nvidia hardware, due to ATI hasn't updated their OpenGL drivers...


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