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Journal of Aardvajk

4: Adsense

Character Controller coping with slopes

Character Controller coping with slopes Very happy with the latest bit of progress. I've got a system working now where a character moves smoothly up and down slopes without sliding.The controller tracks a floor face that it is currently 'on'. If no face is set, when the collision detection runs, if an object returns a separation vector with a Y value greater than a threshold, a ray is cast fro...