Do cinematic video games need judder?

Published December 30, 2009
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Just a thought. I've been learning a lot about television technology lately, and one of the tricky things about it is the difference between video and film. It's generally well known that movies and film are at 24 fps, supposedly because that's the frame rate at which we can't distinguish it from real motion. (That's bullshit by the way, and has nearly nothing to do with why film is at 24 fps.) Video, on the other hand, is run at 25/50 fps (PAL interlaced or progressive) or 30/60 fps (NTSC interlaced or progressive). This means that video has a very distinctly different look from film, and film never ends up looking quite right on normal televisions. The introduction of 120hz LCD TVs on the market is partly intended to combat this problem, and show film sources at their true frame rate.

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Comments

benryves
"Film never ends up looking quite right on normal televisions" - for those of us lucky sods who use PAL (or other 50Hz-based TV technology), film is usually sped up to 25fps – no motion judder here. [smile]

On top of frame rate and grain effects (some of which are missing in newer releases, e.g. Zodiac which was shot digitally), colour also plays an important part of the "film" look. Oh, and don't forget lens flare! [wink]
December 30, 2009 06:43 PM
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