Once a Bird

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Portugal
Still making games...
236 comments
5 followers
112 entries
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Demosthenes
April 12, 2019
Making a website from your game, for your game

Hello there.

As mentioned in a previous blog entry, we're developing an adventure game called Outsider, where every puzzle is different. Outsider is being developed in Unity using a plugin called SVG importer, meaning most graphics in the game are vectorial.

3,271 views
Demosthenes
March 06, 2019
Fold is out on Steam!

Fold, our puzzler with the original and hard to explain concept, is out. Our steam page is here: 

 

1,878 views
Demosthenes
March 05, 2019
Fold on Steam

We're releasing an improved version of Fold on Steam this Wednesday. Fold is an original puzzle game where you fold, expand and rotate blocks to bring them together until only a block of each colour remains. The mobile version was considered by Apple as one of the best games in its release week.…

2,112 views
Demosthenes
February 05, 2019
Outsider

4 years later...

Get In the Ring has been thrown in the pile of projects on hold. We've been developing Outsider, an adventure game where every puzzle is different.

In the past year we've been selected by Eurogamer as one of the 8 best Portuguese games and as one of the 11 best in Playstation …

2,783 views
Demosthenes
August 17, 2015
Get In The Ring - Part 2
Hey,

I'm now into week 3 of Get In The Ring's development. A friend told me the camera was a bit jerky and pointed me to this excellent article that covers anything and everything about cameras in side-scrollers. For now I've adopted the camera smoothing approach where the camera chases the player p…
1,869 views
Demosthenes
August 12, 2015
Get In The Ring
Get In The Ring is our new game, currently in the second week of development. It's a top-down brawler inspired by the combat system in the latest Batman games, coupled with the constant upgrade progression systems of games like You Must Build A Boat. It's being developed in Unity, here's the first …
2,042 views
Demosthenes
July 28, 2015
Suit Suit Go is out now for iOS and Android!
Just realized now I didn't even talk about this game here before.

Suit Suit go is a puzzle/card game where you upgrade cards by making sequences. It was developed with Unity. It's free and our first game to be ad-supported. Please give it a try!

iOS:
https://itunes.apple.com/us/app/suit-suit-go/id1011…
2,585 views
Demosthenes
December 11, 2014
Reducing Unity game file size
Hello,

I've been busy porting Twitchy Thrones to Unity. The game was originally programmed in Objective-C, using XCode and the Cocos2D framework. Cocos2D is a great framework but if you want to publish your game for iPhone, Android and PC you have to use C++ and Cocos2D-X. Setting up Cocos2D-X isn't…
32,190 views
Demosthenes
October 29, 2014
Twitchy Thrones is out now!
Twitchy Thrones is out now for iPhone. It's free until November 5th: https://itunes.apple.com/us/app/twitchy-thrones/id898649182?l=pt&ls=1&mt=8

Here's the release trailer:

2,570 views
Demosthenes
April 30, 2014
Shadows & Highlights
A friend thought Twitchy Thrones' sprites were too flat so some shadows/highlights were added. Here's an Hollywood-plastic-surgery-style before/after comparison.

Before:



After:



Before:



After:

2,097 views
Demosthenes
March 11, 2014
Twitchy Thrones website & trailer
Twitchy Thrones debut trailer!!!



Official Website!!!

http://www.twitchythrones.com

Such html. Wow.
1,877 views
Demosthenes
January 04, 2014
Menus and cutscenes
Been working on menus and the intro cutscene.

On each map a player gets stars if he completes the map in less than the star time. This was done to emphasize that besides winning the map the goal is to complete each map as quick as possible.

The victory screen:



The thumbs up come out of the woodwork in…
1,771 views
Demosthenes
December 05, 2013
The pixels of Twitchy Thrones
Twitchy Thrones is the first game where I'm trying my hand at pixel art. Fold took advantage of Retina iPhone's resolution of 1136x640 by making all the art vectorial and creating resources for both hi and low resolutions. In Twitchy Thrones the pixel resolution is always 568x320, cropped to 480x32…
2,743 views
Demosthenes
November 06, 2013
I quit my job...
...To make games full-time.

Yes, this is going to be one of those posts.

My name is Ricardo Moura, Once a Bird is made of myself and my cousin. I do the programming and "art" and he does the music and sound effects.

I quit my job at the end of July but only left it mid-September. It had been making me…
3,196 views
Demosthenes
September 11, 2013
Fold - First Update
The first update for Fold is out, featuring a new world with new concepts: https://itunes.apple.com/us/app/fold/id645248522?ls=1&mt=8

Here's a couple of screenshots:

1,593 views
Demosthenes
August 26, 2013
Ludum Dare
So I actually finished a game in 48 hours for Ludum Dare!

The theme was 10 seconds. The game is called "George RR M&M's Twitchy Thrones" and it's a real-time strategy game where the population grows every 10 seconds, so speed is of the essence.

If you'd like to try it (I'd love it if you did) dow…
1,523 views
Demosthenes
July 13, 2013
:)

:)

Soooo....tuaw.com just called Fold "The most original iOS puzzler in years". :)

Also some other quotes:

"You've probably never played a game even remotely like this before."

[color=rgb(68,68,68)][font=Helvetica]"If you're looking for a unique puzzle experience that will undoubtedly help you pass the t…
1,148 views
Demosthenes
June 14, 2012
DreamBuildPlay 2012
So, we finished our entry on time. In the past two weeks we completed the intro sequence, the animations for when the player dies, built a new tip system and fixed a truckload of bugs.

As mentioned, we replaced last year's tutorial with a tip system. We felt the tutorial was too restrictive for expe…
1,738 views
Demosthenes
June 05, 2012
Haiku update
DreamBuildPlay contest deadline June 12.

Here's a video of when a player grabs a new item:
[media][/media]


Here's a video of the game intro:
[media][/media]
2,245 views
Demosthenes
March 23, 2012
New tile upgrade - Flame trail
Made a new tile upgrade that when the player steps on starts leaving behind a flame trail that damages zombies. The tile sprite is not final. Right now, the big red "X" represents a cooldown during which the player can't step on the tile again. Video here:

[media][/media]
1,647 views
Demosthenes
March 08, 2012
Upgrade Screens
There are two resources to collect in Graveyard Shift: Zombie souls and experience points. Zombie souls must be collected with soul sucker tiles while experience points are dropped by zombies where they die, ala Geometry Wars.

Zombie souls are the currency used to place tiles and enchant them, while…
1,678 views
Demosthenes
February 22, 2012
Grenades
We added grenades to the game. Like in most games, the grenade is a powerful and scarce weapon that should only be used in tight situations, giving the player a brief respite from a nasty situation. The player will never have more than a few grenades at a time and they will be very expensive.

Instea…
1,834 views
Demosthenes
January 16, 2012
Blood pools
In order to maximize the "satisfaction per kill ratio" I added blood pools. The pools are made out of a maximum of 3 blood textures that are placed close to each other, rotated randomly and expanded at different rates, giving the sensation of multiple leaking wounds.

Video here:

[media][/media]
1,648 views
Demosthenes
December 23, 2011
New Zombie Animations
My brother finished the new zombie animations. There are more frames for movement, attacking and dying. Video below:

[medi…
1,938 views
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