The pixels of Twitchy Thrones
Twitchy Thrones is an ultra-fast strategy game where you control knights, sending them to conquer enemy territories or defend your own. This is the first knight pixel art (2x actual size):
And this is the first knight pixel art in the first map:
I couldn't see it at first, but the knights were too small and hard to tell from the background. Eventually I went back to
Some time after the second attempt I found myself thinking it could look better. It still looked too small and the contours were not very defined. So came the third and latest attempt (2x size):
And a screenshot of the game at the moment on an iPhone 4s:
The map's landmarks, such as the bridges and the trees were also modified to reflect the knight's size change. Contours were also made more visible with darker colors.
What did I learn from this? Perception changes over time (duh!). A seasoned artist would be able to point the flaws in the first attempt right away, but I could only do it weeks/months later. Obviously even the art I have right now is flawed but for now I reached the point where I don't know how to significantly improve it.