Every Semicolon: Part 5
unity unity3d video every semicolon grass shader shader vertex shader
Part 5 is now online. I wanted to spend a bit of time on something other than the core gameplay mechanics so in this relatively short (1 hour) video I create a waving grass shader and an editor window to support mass placement of said grass (or any other prefab).
(I recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
- I create some grass and write a shader to make it wave in the wind
- I write an editor window to mass instantiate objects within a certain region for mass placing the grass and future detail objects
It's still early days so I'd love suggestions on how to improve the videos so that I can evolve this video series as it goes on. I'm definitely going to continue doing it for the foreseeable future as it's a great cure for procrastination and a way of keeping track of exactly how long I spend working on the game.