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OddGames development journal

4: Adsense

GUI resizeing

I have bought a Microsoft surface pro to develop on during my vacation. I found out that the game graphics needs to be resized. At native resolution (1920x1080) it was hard to click the GUI buttons, texts were very small and hard to read. So the past few days I have been implementing a scale value to all GUI elements and game graphics. Tedious and boring...

NPC Portrait 2

Work in progress. Character name "John" :)http://oddgames.com/temp/john-prg.png More to come later :-)

NPC Portrait

Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such arrangements in previous RPG games (Japanese RPGs most notably).Anyway, I thought it would be fun for you to see a progress-composite image. Showing the work flow...

Female peasants and horse (video)

Would like to show two of the latest models; a female farmer and a horse. I have modelled, textured and rigged these in blender.http://www.oddgames.com/temp/farmerandhorse.png I'm glad that I've got a decent blender workflow going. My only concern is that it gets rather boring to wait for the rendering of the all different frames.http://www.oddgames.com/t...

Navigation mesh picking

My navigation mesh picking routine have been fairly straight forward up until now. I have shot a ray from the mouse cursor into the scene and selected the point that intersects the mesh closest to the camera. This works fine 90% of the time. Recently however a new and more complicated solution was needed.As mentioned in the previous post I have started bu...