Archipelago

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Vulcan is now an enemy island!
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40 entries
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MGB
March 26, 2014
Unity raytracer
Messing about with Unity, wrote a little raytracer - quite easy as Unity does all the hard work!

Have a bash... stick a few spheres, planes, lights in a scene then stick this script on an object:using UnityEngine;using System.Collections;public class Tracer : MonoBehaviour{ public Color AmbientLight…
2,352 views
MGB
June 28, 2013
Once is happenstance...
Twice is coincidence, so Mr Fleming wrote.

I love Chaos. The game that is - that old Speccy turn-based peculiarity.

Mr Gollop is one of my programming heroes. His work probably influenced me more than any other to take up programming; games programming in particular. I used to dream up great new idea…
2,365 views
MGB
October 08, 2012
Well well well...
The official Carrier Command remake is finally released. It took them 6+ years with a smallish team, and the results... well let's see.
1,987 views
MGB
May 10, 2009
'Vulcan is now an enemy island!'
The Carrier 2 remake is now dead. Gone. Buried.
With the intended release of an official Carrier Command game from the new IP holders, I can't really continue with my friendly remake.

I do intend to take what I have, hopefully get more people on it, bypass any IP issues and get something released. …
5,028 views
MGB
March 10, 2009
Skweeny
Gratuitous C2 screenie that I quite liked, showing the enigmatic Walrus.



You can just see how the procedural placement of the structure foundations allows the terrain to poke through and look silly sometimes ;)
You may also notice how the framerate has halved due to the FBO stuff. Still investigatin…
2,493 views
MGB
March 10, 2009
M&B

M&B

OK so Carrier2 doesn't like ATi gfx cards. Or the other way round. Either way I'm in the process of rebuilding my spare PC with a rather ageing but still robust Radeon 9800 Pro :)

In other news, I picked up a little 'medieval' RPG-style game called 'Mount & Blade' on steam some weeks ago. Thi…
1,536 views
MGB
March 01, 2009
Into the shadows...
So while I wait for a physics fix-up, I thought I'd take a look at that scary omnipresent todo-list item casting a dark shadow on my thoughts - erm... shadows. As is becoming usual with these game dev things, getting an initial implementation working wasn't nearly as hard as I thought it would be …
1,727 views
MGB
November 28, 2008
Vegetative vagiaries
Argh - I is demoted! Lost my GDNet+ status due to my paypal details becoming obsolete. Was a shock to see a blue avatar icon next to my name and be unable to post here! Fixed now :)

Had a bit of a bad time with my chosen Lua binding lib LuaPlus recently - it seems I can't trap any meaningful erro…
2,111 views
MGB
October 15, 2008
Stay on target... Stay on target!
Bit overdue for one of those log update thingies - my SVN changelog is getting crowded.

It's amazing how much work it takes at this stage to do stuff, and how little the game seems to progress after doing a big hack session. I have to tread the fine line between rapidly chucking in more features…
1,627 views
MGB
October 02, 2008
Relax...
Mmmmm... this isn't just *any* island... this is a Carrier Commander modified ridged perlin island with smooth shader topping, enrobed in jus de la mer!
Wouldn't you just *love* to make some models to inhabit this beautiful island?!








Thanks for the image layout idea, Mr HopeDagger ;)
1,251 views
MGB
September 23, 2008
Help wanted
Hmmm. Time to get this thing put to bed I think.

I need a good 3d skinner/modeller to help get this thing finished. Anyone out there interested in Carrier Command and can do better than my efforts? (it aint hard - It's programmer art FGS ;))
1,447 views
MGB
July 23, 2008
Restructuring...
Just finished the mother-of-all-changes to the source code - a solid two weeks of hackage to some code that's been in there right from the beginning!

Basically, the old island structure class wasn't up to what I required, so it's been ripped out & replaced with the concept of a 'structure cell'.…
1,712 views
MGB
July 02, 2008
Gratuitous screenies
To show I'm still here!

Looking at ways to individualise the islands so the scenery doesn't get boring.
Should be able to integrate it with the random island generation and just pass in a few params to the shader :)

One of the younger islands - just a lump of rock:


Piebald island:

1,378 views
MGB
June 20, 2008
Tango
Kinda side-stepping recently...

Moving a lot of data over to Lua, making it easier to organise, load & mod.

Added new weapon: clusterbomb thingies :) Nice area destruction now possible, if you find it hard aiming Mr Quaker.

Making all weapons available to the island defense drones & turrets, …
1,056 views
MGB
June 04, 2008
Untitled
Back from hols last week - always strange getting back into things after a relaxing break. Normal service will resume shortly...

Found a nice article on indie game dev on my travels, brought to us by 'the escapist', home of the sublime Zero Punctuation. :)
987 views
MGB
June 04, 2008
Untitled
Back from hols last week - always strange getting back into things after a relaxing break. Normal service will resume shortly...

Found a nice article on indie game dev on my travels, brought to us by 'the escapist', home of the fabulous . :)
925 views
MGB
May 19, 2008
...

...

List above updated... very good progress over the last few weeks.
Got loads of little things done, unfortunately a lot of them too small/unplanned to show on the list... :-/

Surface vehicle autopilot basically done & working nicely, just need some code to avoid island structures intelligently.

Was…
745 views
MGB
May 05, 2008
More...
More stuffage being done:

- Shaders simplified and unified to use global lighting properly.

- Lots more scripting and debug stuff - I can now execute Lua commands, show results and query data in a console-like debug interface. Had some fun trying to intercept stdout where Lua outputs its stuff, bu…
1,052 views
MGB
April 16, 2008
Manta mkIII
In full shader-vision :)



Amazing how a nice shader covers up the rather basic skin ;) Unfortunately the carrier is using the same shader so it's a bit bright on the later pics.
Just need some nice shadows now...
1,445 views
MGB
April 15, 2008
Untitled
Vista annoyance number 52 in a series of 500:
Carrier2 app hangs with a black screen roughly 50% of the time it's run. Having an explorer window open seems to help (wtf?!)
Single-stepping in the debugger always runs fine, so can't narrow the problem down that way.
It's probably something Microshaft p…
969 views
MGB
April 07, 2008
plus de stuff
Integrated the rather nice DevIL image loading lib today - I was using some of my old code to load bmps and now I'm starting to need extra stuff like alpha layers (i.e. tga loading)
Speaking of which I made a per-pixel lighting shader for the vehicles and structures too, looks quite a bit nicer than…
1,041 views
MGB
April 01, 2008
Update(float aTimePeriod)
Nope, not an April fool... I have actually done something! ;)

Ok, Surface vehicle basic waypoints mostly working again. Walrus now seems to skid like mad on land for some reason now - still investigating... probably that damping issue again :(
Hacked in manual Walrus docking too for now - just drive…
1,183 views
MGB
March 26, 2008
Model WIP
Some models that are currently in progress... nothing to set the modeling world alight just yet ;) Something suitably industrial and semi-futuristic to give the resource islands some character. Somewhat inspired by my daily commute past the Weston Point refinery complex.

1,087 views
MGB
March 25, 2008
Modelling mastication
Modified the model import stuff (now I've got more to grips with the Collada format) to apply the modelled transform for each object exported from Blender. Was having to 'apply transform' to each object in Blender before export and ended up with intermediate files and other bad stuff. Should be f…
903 views
MGB
March 23, 2008
Argh!
Well. Had to revert back to visual studio 2003 today (made servicable via several workarounds), due to the ridiculous 'cannot open file yadder yadder' bugs in vs2008. There's a fix planned in the first service pack, whenever that may be. Quite shocking that Microsoft *still* can't get things righ…
1,135 views
MGB
March 16, 2008
Onwards and sideways...
Well in the few moments of snatched hackage between kid feeds & work, I recently got a new laptop which should help get more stuff done. Unfortunately though, it's got Vista on it which is the biggest pile of shoite I've seen in a long time. I even had trouble opening pdf files due to non-exis…
1,158 views
MGB
February 20, 2008
Slight progress
Ok Manta fluid samples re-tuned, so now the AI has a fighting chance at flying them again...

New kid seems to be getting cheekier by the day... payback for our first kid being so good I think :)
995 views
MGB
February 07, 2008
Untitled
Probably won't be around here for a while... kiddy # 2 due any hour now... already given us a few sleepless nights and one false alarm and he's not even here yet!

Neeeeeed.... sleeeeep...
989 views
MGB
January 25, 2008
Untitled
Argh! All the tweaking I did to get the Manta flight model working? Wasted.
Turns out that the Newton physics has quite a large default damping factor which has been affecting the calculations in the aerodynamics model. I thought it was proving a bit hard to tune - basically the drag calcs were…
1,171 views
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