Messing about with Unity, wrote a little raytracer - quite easy as Unity does all the hard work!
Have a bash... stick a few spheres, planes, lights in a scene then stick this script on an object:
Have a bash... stick a few spheres, planes, lights in a scene then stick this script on an object:
using UnityEngine;using System.Collections;public class Tracer : MonoBehaviour{ public Color AmbientLight…
Twice is coincidence, so Mr Fleming wrote.
I love Chaos. The game that is - that old Speccy turn-based peculiarity.
Mr Gollop is one of my programming heroes. His work probably influenced me more than any other to take up programming; games programming in particular. I used to dream up great new idea…
I love Chaos. The game that is - that old Speccy turn-based peculiarity.
Mr Gollop is one of my programming heroes. His work probably influenced me more than any other to take up programming; games programming in particular. I used to dream up great new idea…
The official Carrier Command remake is finally released. It took them 6+ years with a smallish team, and the results... well let's see.
The Carrier 2 remake is now dead. Gone. Buried.
With the intended release of an official Carrier Command game from the new IP holders, I can't really continue with my friendly remake.
I do intend to take what I have, hopefully get more people on it, bypass any IP issues and get something released. …
With the intended release of an official Carrier Command game from the new IP holders, I can't really continue with my friendly remake.
I do intend to take what I have, hopefully get more people on it, bypass any IP issues and get something released. …
Gratuitous C2 screenie that I quite liked, showing the enigmatic Walrus.
You can just see how the procedural placement of the structure foundations allows the terrain to poke through and look silly sometimes ;)
You may also notice how the framerate has halved due to the FBO stuff. Still investigatin…
You can just see how the procedural placement of the structure foundations allows the terrain to poke through and look silly sometimes ;)
You may also notice how the framerate has halved due to the FBO stuff. Still investigatin…
OK so Carrier2 doesn't like ATi gfx cards. Or the other way round. Either way I'm in the process of rebuilding my spare PC with a rather ageing but still robust Radeon 9800 Pro :)
In other news, I picked up a little 'medieval' RPG-style game called 'Mount & Blade' on steam some weeks ago. Thi…
In other news, I picked up a little 'medieval' RPG-style game called 'Mount & Blade' on steam some weeks ago. Thi…
So while I wait for a physics fix-up, I thought I'd take a look at that scary omnipresent todo-list item casting a dark shadow on my thoughts - erm... shadows. As is becoming usual with these game dev things, getting an initial implementation working wasn't nearly as hard as I thought it would be …
Argh - I is demoted! Lost my GDNet+ status due to my paypal details becoming obsolete. Was a shock to see a blue avatar icon next to my name and be unable to post here! Fixed now :)
Had a bit of a bad time with my chosen Lua binding lib LuaPlus recently - it seems I can't trap any meaningful erro…
Had a bit of a bad time with my chosen Lua binding lib LuaPlus recently - it seems I can't trap any meaningful erro…
Mmmmm... this isn't just *any* island... this is a Carrier Commander modified ridged perlin island with smooth shader topping, enrobed in jus de la mer!
Wouldn't you just *love* to make some models to inhabit this beautiful island?!
Thanks for the image layout idea, Mr HopeDagger ;)
Wouldn't you just *love* to make some models to inhabit this beautiful island?!
Thanks for the image layout idea, Mr HopeDagger ;)
Just finished the mother-of-all-changes to the source code - a solid two weeks of hackage to some code that's been in there right from the beginning!
Basically, the old island structure class wasn't up to what I required, so it's been ripped out & replaced with the concept of a 'structure cell'.…
Basically, the old island structure class wasn't up to what I required, so it's been ripped out & replaced with the concept of a 'structure cell'.…
Kinda side-stepping recently...
Moving a lot of data over to Lua, making it easier to organise, load & mod.
Added new weapon: clusterbomb thingies :) Nice area destruction now possible, if you find it hard aiming Mr Quaker.
Making all weapons available to the island defense drones & turrets, …
Moving a lot of data over to Lua, making it easier to organise, load & mod.
Added new weapon: clusterbomb thingies :) Nice area destruction now possible, if you find it hard aiming Mr Quaker.
Making all weapons available to the island defense drones & turrets, …
Back from hols last week - always strange getting back into things after a relaxing break. Normal service will resume shortly...
Found a nice article on indie game dev on my travels, brought to us by 'the escapist', home of the sublime Zero Punctuation. :)
Found a nice article on indie game dev on my travels, brought to us by 'the escapist', home of the sublime Zero Punctuation. :)
Back from hols last week - always strange getting back into things after a relaxing break. Normal service will resume shortly...
Found a nice article on indie game dev on my travels, brought to us by 'the escapist', home of the fabulous . :)
Found a nice article on indie game dev on my travels, brought to us by 'the escapist', home of the fabulous . :)
List above updated... very good progress over the last few weeks.
Got loads of little things done, unfortunately a lot of them too small/unplanned to show on the list... :-/
Surface vehicle autopilot basically done & working nicely, just need some code to avoid island structures intelligently.
Was…
Got loads of little things done, unfortunately a lot of them too small/unplanned to show on the list... :-/
Surface vehicle autopilot basically done & working nicely, just need some code to avoid island structures intelligently.
Was…
More stuffage being done:
- Shaders simplified and unified to use global lighting properly.
- Lots more scripting and debug stuff - I can now execute Lua commands, show results and query data in a console-like debug interface. Had some fun trying to intercept stdout where Lua outputs its stuff, bu…
- Shaders simplified and unified to use global lighting properly.
- Lots more scripting and debug stuff - I can now execute Lua commands, show results and query data in a console-like debug interface. Had some fun trying to intercept stdout where Lua outputs its stuff, bu…
Vista annoyance number 52 in a series of 500:
Carrier2 app hangs with a black screen roughly 50% of the time it's run. Having an explorer window open seems to help (wtf?!)
Single-stepping in the debugger always runs fine, so can't narrow the problem down that way.
It's probably something Microshaft p…
Carrier2 app hangs with a black screen roughly 50% of the time it's run. Having an explorer window open seems to help (wtf?!)
Single-stepping in the debugger always runs fine, so can't narrow the problem down that way.
It's probably something Microshaft p…
Integrated the rather nice DevIL image loading lib today - I was using some of my old code to load bmps and now I'm starting to need extra stuff like alpha layers (i.e. tga loading)
Speaking of which I made a per-pixel lighting shader for the vehicles and structures too, looks quite a bit nicer than…
Speaking of which I made a per-pixel lighting shader for the vehicles and structures too, looks quite a bit nicer than…
Nope, not an April fool... I have actually done something! ;)
Ok, Surface vehicle basic waypoints mostly working again. Walrus now seems to skid like mad on land for some reason now - still investigating... probably that damping issue again :(
Hacked in manual Walrus docking too for now - just drive…
Ok, Surface vehicle basic waypoints mostly working again. Walrus now seems to skid like mad on land for some reason now - still investigating... probably that damping issue again :(
Hacked in manual Walrus docking too for now - just drive…
Some models that are currently in progress... nothing to set the modeling world alight just yet ;) Something suitably industrial and semi-futuristic to give the resource islands some character. Somewhat inspired by my daily commute past the Weston Point refinery complex.
Modified the model import stuff (now I've got more to grips with the Collada format) to apply the modelled transform for each object exported from Blender. Was having to 'apply transform' to each object in Blender before export and ended up with intermediate files and other bad stuff. Should be f…
Well. Had to revert back to visual studio 2003 today (made servicable via several workarounds), due to the ridiculous 'cannot open file yadder yadder' bugs in vs2008. There's a fix planned in the first service pack, whenever that may be. Quite shocking that Microsoft *still* can't get things righ…
Well in the few moments of snatched hackage between kid feeds & work, I recently got a new laptop which should help get more stuff done. Unfortunately though, it's got Vista on it which is the biggest pile of shoite I've seen in a long time. I even had trouble opening pdf files due to non-exis…
Argh! All the tweaking I did to get the Manta flight model working? Wasted.
Turns out that the Newton physics has quite a large default damping factor which has been affecting the calculations in the aerodynamics model. I thought it was proving a bit hard to tune - basically the drag calcs were…
Turns out that the Newton physics has quite a large default damping factor which has been affecting the calculations in the aerodynamics model. I thought it was proving a bit hard to tune - basically the drag calcs were…
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