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4: Adsense


Gah, why's it always so hard to kick things off again in the new year? :(
Think I'll have to dry out and stay off the beers for a while after the Christmas festivity over-indulgence (like a record number of people I know are doing this year already!)

So... five years of Carrier hacking experience has passed! What do I have to show for it? Quite a lot,...


A lot of people don't get on with Blender & give up quickly. Don't - it's good - honest guvnor! I gave up myself with the older version a few years ago, but the newer 2.4+ versions are much improved.
Selected links & tutorials that helped me immensely:
Blender for the faint-hearted @ Sci-Fi meshes
If you only look at one site, look at the...

Ye olde code tippes

Just found out a useful little fact.
When using the performance timer on multicore PC's you can get strange results if the timer thread gets swapped between CPU's. There are patches to fix this, but not everyone has them applied, leading to strange game behaviour or games not working on multicore CPUs.
The (recommended) solution is to use the...

Modifiably mayhem

Messing with another feature provided by Newton: modifiable collision prims. I've currently got a system to attach bodies together via joints, but its quite complex and leads to some problems with collision processing (and is probably overkill for things like the deck lift.)
With modifiers I can just set the matrix of a bodies collision prim rather than...

Autopilot engaged

Ooh could get used to the ease of posting on here :)
Anyway, still battling with the Manta autopilot - trying to get a good control basis *without* using PIDs first - see how easy/suitable it is, and then bring in the big guns if required.


Perlin water:


Without further ado, the magic of Subversion changelogs will reveal what I've been slacking err working hard at since my last (and distant) blog post.

/Usual disclaimer of being too busy goes here, but it's been 'crunch' time at work (2 games released in same month!) Yadder yadder.

Implemented a whole new system of debug variables to make runtime...


Well, I've taken so much from GameDev during the development of Carrier2 that I thought I'd give them something back. So now I'm a ++ member, I'll use the journal thingy as it's miles easier than my webpage...
Old Carrier2 dev blog here.