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Stay on target... Stay on target!

4: Adsense

Bit overdue for one of those log update thingies - my SVN changelog is getting crowded.

It's amazing how much work it takes at this stage to do stuff, and how little the game seems to progress after doing a big hack session. I have to tread the fine line between rapidly chucking in more features and keeping the build working on all fronts (especially save game functionality - that's paramount to testing stuff efficiently). ...which is the reason for seeking help recently, before this thing turns into Duke Nukem Forever type neverware.

Still hoping to get some form of release at the end of this year (to a smaller group first), though that is approaching rapidly!!

Anyway, main things of note:

  • Integrated the new (beta) version of Newton Physics SDK - still a few problems left, but it's much faster & nicer & smootherer all round :)

  • Lots more basic structures added - hopefully got a few modellers on the case now to improve and texture em. Islands looks a lot more busy and varied, even without detail & skins.

  • Rehashed the terrain shader, which also now takes params for visual 'look & feel' - e.g. rockiness, rock type, vegetation etc - see recent screenies. Lots of variations of terrain look now possible.

  • Worked on balancing collisions, damage & effects to go with them.

  • Refactored quite a few code parts - onwards & upwards :o

  • Had to rewrite my object construction code to handle child object physics bodies & joints correctly. That was fun :(

  • Moved loads more stuff out to Lua for flexibility.

  • The Walrus finally has proper wheels and looks rather nice now :)

  • More work on the new island cells - still more to go though.

[ed] hmm interesting formatting there. Ah well.

Oct 17 2008 02:20 PM
My oh My ! You have been busy. And it shows. What a fantastic sceenshot.
Oct 18 2008 07:18 AM
Blimey! That is a lot of progress!

I was just having a look at some of the old screenshots on the old site... It's amazing how far this has come...

Oct 18 2008 04:32 PM
Yeah, it's looking cool Martin! Keep it up! :)
Oct 19 2008 04:43 AM
Definately looking good. As someone that still plays the original both in MS-DOS format and on an ST emulator, I can't wait for this. Hopefully things wont be too far from the original... unlike this one's gonna be I think:


Keep up the good work, I know which one I'll be playing.
Oct 21 2008 09:53 AM
Cheers people. Yeah been very busy (and big fat deadlines at work too :-/) - lots of the work I've done is too small to mention on the list. That screenshot has become my new winders wallpaper :)

@ steve: yeah some of those old screenies are embarrassing to look at now :o

@ b6x: yeah, that 'official' version will be quite a different game indeed from what I know about it. The concept art I've seen is stunning though, hope it translates well into the game.

P.S. Can any old-timers here mail me their machine specs if they want to help me out with the uh... 'alpha' thingy please.
Oct 22 2008 12:07 AM
hello... I'm what you would call a master 3D designer. I've been working in 3D animation since raytracing was first made available on the video toaster system. I don't have a huge amount of time to donate, however... I greatly enjoyed playing Carrier Command on my Amiga back in the good old days. I'm excited to hear about your project and would like to help. I'm sure you'd find my input and modeling useful. I only signed up to this site to post this comment and will not likely come back to check this thread. If you are interested please contact me by e-mail

metallic_medium (a) yahoo (.) com

Oct 23 2008 12:36 PM
What do you need to know?

AMD Phenom™ 9500 Quad-Core Processor
NVIDIA GPU GeForce 8400 GS

While I normally run Linux, I can and do boot into Windows XP to play games.
Oct 23 2008 11:42 PM
CPU Intel Pentium Dual 1600 MHz
Graphics NVIDIA GeForce 8400GS
Memory 1024 MB
Windows XP

Hope this helps.
Oct 24 2008 02:35 AM
Please email me rather than post em here, ta!
Oct 24 2008 09:06 PM
Well, that would require an e-mail address. Do we use the one from the old web page? I can't seem to find an e-mail address on this one.
Oct 25 2008 09:23 AM
First alpha is just gonna be for the old-timers, for their patience & support - they'll have my mail addy.
[ed] Or PM me here for round 2 ;)
Nov 02 2008 10:48 PM
heh, i thought pretty much everyone round here was an old timer ;)
Think i might still have your email addy kicking around somewhere...

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