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Magpie

4: Adsense

Founding a community group

It's been a long time!
When I founded Perfect Minute Games a few years back, I thought I'd be a lot further ahead by now. Instead I've practically given up game development while working on a novel.
It's a long road between then and now. I wasn't able to preseve that incarnation of PMG, but I managed to weather its failure without losing good relationsh...

Looking for a Founding Artist

I mentioned before that I had founded a game studio focused on short, incredible games. We are making slow, slightly unsteady progress on our first game , so I've decided to start looking around for an artist who
Believes that short games can and should be the best games
Has the experience and artistic vision to make that happen
Has the kind of distinc...

The LEAN Business Model

I'm doing a pre-incubator business class/program at the Genesis Centr e here in St. John's, and I'm actually learning a fair bit along the way. At the moment my big challenge is proving the working model for Perfect Minute Games. This is a place where the artist/auteur in me comes up hard against the pragmatist: on the one hand, <b><i>I...

Perfect Minute Games

Perfect Minute Games Myself and a buddy here in Newfoundland have founded a game development company called Perfect Minute Games . Thus far it's going pretty well; I've had a year or so to really get my feet under me since moving home and now I am at last reasonably stable again, so it is a good moment to dive back into this realm.

Perfect Minute is an idea that came out of...

Back in

I started prototyping something new tonight. Nothing very difficult, just a 2d particle fountain with some on-click effects. But it reminded me of something that has recently hit home: even very simple mechanics, paced correctly, can lead to deep gameplay. More importantly, the simpler a prototype, the easier it is to find inspiration.