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Frisson

4: Adsense

Yeah, me too.

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GDC - the story so far

I'm out here at GDC again for 2009 (my tenth GDC). My employer is paying for the trip this year, so my focus has been attending sessions of interest to them. But, I have done a few interviews and am taking notes on some sessions that are of interest to gamedev members. I will write up articles an interviews in more detail once GDC is over. The...

GDC completion

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work work

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GDC 2008 - just a few sessions left to summarize

More GDC content is up:

Procedural Data Generation in FAR CRY 2

That was an interesting lesson in practial procedural methods. Highly recommended, intuitive but useful advice in there.

I've also posted:

The Inter-Species Game Design Challenge, my last session from 21 February.

Ian covered the Experimental Gameplay Sessions, and I don't have anything...

interview with umbra

Folks, I've poste my final GDC interview, which was with umbra Software, who are providers of a middleware solution for real-time visibility management/occlusion culling. You can find the interview at the link below

Interview with umbra Software

I am done with interviews now. These take the longest time to transcribe (for myself). Now that they're done I...

Interview with Havok @ GDC

The Interview with Havok is now posted. Its rather a long, rambly one! I have some video footage that I may, or may not be able to post, depending on whether we have the bandwidth to handle it.

Just one more interview to go, a shorter interview with umbra from the GDC exhibition floor. Plus two more days worth of sessions. Some of this will...

More GDC content, yuppee!

Folks, I'm continuing to enter my GDC content. Hopefully will finish it up this weekend, which is easier since I don't have to go to work! In any case, my summary of Caryl Shaw's talk on user-generated content in spore is up:

Pollinating the Universe: User-generated Content in Spore

I've also posted my summary of Chris Hecker's lecture:

Structure...