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Journal of Mak

4: Adsense

The Great Journey Continues - Part Two

Rather than copy/paste this time, I thought I'd knock up some more pre-amble... 
http://dominium.maksw.com/2016/10/15/the-great-journey-part-two/  
It's quite interesting to see the impact of things that have been left by the wayside for some considerable time, as they aren't really 'important techwise'... such as the names of things. I remember...

The Great Journey Begins

In part due to my long term absence from these hallowed halls, and in part because hopefully starting this blog series will force me to keep up the development momentum :) I give you my first attempt to do some 'playing of the game' in Dominium at long last... warts and all... (Lifted directly from http://dominium.maksw.com/2016/10/06/the-great-journ...

Article : Lessons of Lorecraft

<p>Hmm, could have sworn I’d already published this one… <img src="http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png " alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>But, here it is anyway for those interested. </p>
<p><a href="http://dominium.mak...

State of Dominium

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view.
“Why?” you may ask… “A recent blog did this already did it not?”
Well, yes. But I thought I’d go through in my own head and think of the technology Dom will require...

Weekly Roundup #54(ish)

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there!
I’m having a bit of a rant in this post – as I’m entirely fed up with this country’s (the UK) cowcrap about supporting the games industry.
Of late, I’ve been quietly sniffing about two of the ‘wonderful’ schemes...

Polylux Part Ducks

Sorry, couldn’t resist it http://s.w.org/images/core/emoji/72x72/1f609.png
Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands.
Enjoy the video blog!

Source

Running well behind the curve... but with lots of lights!

Running well behind the curve... but with lots of lights! It's about time for another journal entry methinks http://public.gamedev5.net//public/style_emoticons/default/smile.png

Of late I've been of a mind to do some of the 'eye candy' I want to get working in Dominium, for special effects et al. I've lond had in mind a solution for the 'multiple light source' problem, especially with shaders in mind.

Now, I...

Shedding light on Dominium…

My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine flare picks up, and then once the engine is turned off, it will cool down and fade out. This glow will also affect the surrounding engine cowling (if present) – an...

General Thoughts on Progress

It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean feat, and engaging in a trilogy is 5.2 times as complicated…
You may notice that another project has been added to the ros...

Kickstarter : Infinity Battlescape!

It’s no secret (perhaps) that Fabien’s Infinity encouraged me to finally get off my backside and do something about the space game I’d always dreamed of. His superb grasp of the GPU and stunning planetary scale terrains are still awe inspiring even today.
Now that he has a crew behind him, they’ve finally (about time!) launched a crowdfunding campaign tha...

A little 'Flare'...

A little 'Flare'... Ah dear - another disappointingly huge gap since my last journal post I'm afraid! However, work progresses on the leviathan game project that is Dominium.

I've been tinkering mostly with all the behind-the-scenes stuff that makes a game tick. So for a brain-break, I turned to some eye candy :)

In my head (the perfect programming location where nothing...

A little ‘Flare’…

As promised…
Enjoy! http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png

Source

Weekly Roundup #50

The scene reworking is done, and a lot more logical to work with. But there’s a but… whilst things now page themselves into the scenes beautifully, they don’t really like leaving. This is something that has long been an issue with the implementation, and I’ve made numerous attempts to resolve it with only partial success. Sadly every attempt has led to lo...

Void Destroyer 2 Kickstarter

Hi everyone – just a quick line to ask you to consider supporting Paul with the modest Kickstarter he’s just launched for $10,000 to knock out Void Destroyer 2.
https://www.kickstarter.com/projects/1718477862/void-destroyer-2
Go support the man http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png Keep the indie gaming flame alight!

Source

Weekly Roundup #49

Dev news wise, another dull week from your perspective – most likely! http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png
I’ve been refactoring again, and by now you’ll probably be thinking “This guy really likes redoing stuff he’s already done, what about new/cool stuff?”
Well, as much as I do enjoy the fruits of my refactoring endea...