Well... not that I religously use this great feature of Gamedev much (or at all tbh), but I know I should.
Recent events in my life have - yet again, for the 5th time in 10 years - left me redundant, and basically wishing I'd never, ever ever entered the Games Industry.
I love it, I breathe it, I want to work /in/ it... but now I will never ever work /for/ it again.
It's too volatile - far too flimsy... I've worked for the little guy, and I've worked for the biggest guys... and it's the same all over. No matter what, no matter who you are - how good you are, how well you do... you can't guarantee a job, or a career for long.
I know that's not true for all (I know plenty of people who've been at the same place for a decade and made good) but, that's how it is for me.
So... what to do? Jump sector? I just tried that - back into the dull land of IT - and guess what? I got made redundant again... so much for getting into a more stable sector.
So... what to do? Well, sod it, time to just finally run with my dream and pray like hell... I'm formalising my studio, I'll take any work I can get, iPhone App's at the moment - and work for myself, at least then I'll know in advance that I'm about to loose my house, instead of being dragged into a boardroom one day out of the blue, and being told by someone who doesn't really care.
So... a silver lining? If it is - it's along the edge of a huge, black thunderhead of a storm cloud... and it's a very thin lining at that... but, I'm hopeful that I can survive long enough for it to pass... and in the meantime, I get to do what I love, and more importantly - do it the way I think it should be done without some muppet without a clue being involved and screwing it all up :)
To be continued...