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The Code Zone Bargain Basement Blog

4: Adsense

Gonna volunteer

A bit of a departure from the past few days. A fellow game developer mentioned to me that people who volunteer for 22 hours of work at the CGDC get a free giga-pass. They've also got special room-rates in exchange for indentured servitude. How could I resist? I couple of hours later, I had a discount tickets on the redeye flight to LAX and was signed up as...

Minimax

Not much new game development over the past few days. Had to meet the families for the obligatory rabbit-worship ceremonies, getting myself a nasty sinus infection in the process.

I did, however, get the beginnings of the AI for the Um El Bagara game written on friday. I've got some nice little Minimax functions that I use for many of the games, which work...

Design commentary

First off, another good link. One problem I see in games nowadays is a problem of scope. Many products are so wrapped up in the video and the sound that they forget to put in an interesting well-tested game. Here is an article written by the head of Cheapass games (one of the better low-end card-game companies) about scoping. It's not about computer games,...

No Ferrari for me

To confirm John Munsch's assertion. I don't drive a Ferrari, despite being a game developer in D/FW. There are three main reasons why. . .

Ferraris are exceedingly expensiveI'm 6' 7" tall, and those things are barely knee-height for meI never learned to drive a stick

Until I overcome these obstacles, I'm gonna keep the 9-year-old minivan. Anyway, I never...

Spritelibs and timers

First off, I discovered that SpriteLib has moved here. The author has dropped the weird licensing stuff. You just need to put your free SpriteLib reg # somewhere in your app (like the "about" box). There's now no reason not to have this thing.

I made a long-overdue change to my timer code. In an average game, I would start 2 or 3 timers, using my GameTimer...