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IfThen Software

4: Adsense

Devlog #12: The Mystery of the Vanishing Caboose

It was a dark and stormy night...

No, not really. Although the morning certainly started off cold!

Bugs, Bugs, and um... Bugs

Today was full of bug fixing, which I expected going into it. The day started off with implementing the final part of the "grabber dragged along" mechanic: Slowing the speed of the target's movement.

Things were going quite w...

Devlog #11: Choo-Choo!

Uh... That Shouldn't be Happening

So today started off with fixing a rather odd bug. You see, the- Uh... Well. This is easier shown than described:

http://i2.wp.com/www.ifthensoftware.net/wp-content/uploads/2015/02/grabber-dragged-along-bug.gif?resize=320%2C240

So. That was happening. Fortunately I managed to fix it (not without the help of the liv...

Volund Livestream for 2/18/2015 - 2D MMORPG Game Development

Today's game development livestream is starting at 8:30am PST!


Schedule

On today's livestream, Mike will be working on the "grabber dragged along" mechanic. He started work on this mechanic in yesterday's stream, and it's making very good headway!

The "grabber dragged along" mechanic will cause a character who is grabbing another character to be dr...

Devlog #10: A New Mechanic and Helpful Bug Fixing

Hindering Movement is Finished

The biggest news I have today is that the "hindering movement" mechanic is finally finished! Here is an animated gif of it in action:

http://www.ifthensoftware.net/wp-content/uploads/2015/02/Hindering-Movement.gif

With this mechanic, you can approach another character, grab on to them, and then prevent them from movin...

Devlog #9: Holding Hands and Fast Iterations

Engine Doesn't Allow Fast Enough Prototyping

Well, I have learned one thing over the past few iterations: Adding game mechanics takes a long time. A very long time. Just the framework for the grabbing feature has been in development for the past couple months.

So, I've identified a problem. Now what? Well I need to figure out how I'm going to solve i...