So, Infidel. The good:
- Unique, intriguing setting (Indiana Jones!).
- Pretty small, focused adventure area, with relatively clear connections between puzzles. I didn't spend much time wandering around wondering what to do next.
- I liked the descriptions of the rooms in the pyramid (spoiler?); very evocative of the setting.
- Good puzzles (as expected with Infocom).
- Pretty small adventure is a drawback, too.
- No NPCs, not much interaction or story progression.
- Text-based hieroglyphics featured heavily. I only used them for one puzzle, and was unable to decipher them otherwise. Not a fan.
- As with a lot of these early Infocom games, the space requirements and vocabulary limitations are frustrating… doing something _almost_ right often gives a "I don't know the word …" or some such.
I'll slot this in towards the bottom of the list; a competent and enjoyable game, representative of early Infocom, but not rising above the rest.
Played Games, Best to Worst:
- The Hitchhiker's Guide to the Galaxy
- Zork III
- Zork II
- Zork I
- Plundered Hearts
- The Leather Goddesses of Phobos