Continuing iPad 10FF
Back from vacation. Sadly still no visible progress. I've done a fair amount of code replacement, replacing Windows-specific code with platform-independent versions of the same code:
- Replaced D3DX math code with CML math code (http://cmldev.net/).
- Replaced D3DX model-loading code with AssImp model-loading code (http://assimp.sourceforge.net/index.html).
- Replaced D3DX particle code (ID3DXSprite) with my own sprite code.
Hopefully next time, I'll at least be rendering 10FF models in the iPad simulator.