Journal of mikeman

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Sweden
My opinions are great and you should read them. No, really.
68 comments
3 followers
24 entries
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mikeman
July 12, 2014
Close to the finish line...
Man, I can't believe it's been almost 2 years since we started working on Hyperdrive.

I guess part of the reason for that is because we used a custom engine, written by yours truly; however when the game started, it was just a personal project of mine, mostly for learning and fun; it was only when …
3,918 views
mikeman
February 24, 2014
Help us playtest Hyperdrive!
We've made some significant progress with Hyperdrive since the last time I posted...so much in fact that we've decided it's time to engage in some playtesting, in order to test the game in various hardware configs, and get reports about bugs, glitches and the gaming experience in general.


So, if you…
2,538 views
mikeman
January 05, 2014
Off-road futuristic racing(yes, it exists!)
So, this week I've got a brand new video of a new Canyon track I'm working on, which is (semi) off-road, in contrast to all the previous ones which where more confined.


Here it is! (HD option included)


2,006 views
mikeman
September 19, 2013
Hyperdrive: It'll be done when it's done(tm)!
Wow...I checked my journal entries yesterday, and realized my last one was in May! I guess that, to an outsider, progress for Hyperdrive, the futuristic racing game me and another gamedev member, code_zombie, are making would seem kind of slow. However, it is not so: we have kept working on it thi…
2,201 views
mikeman
May 08, 2013
Hyperdrive: Getting closer...
Greetings from the journal land!

So, as I expected, progress in Hyperdrive is somewhat slow, having to juggle quite a few things in real life, but pretty steady. We think it will be ready for release around September, including multiplayer. Vehicle and racetrack models are complete(11 vehicles and 8…
1,639 views
mikeman
March 04, 2013
Vvvvvroooommmmm!(translation: I has new gameplay videos!)
So...I've been working on Hyperdrive the last weeks during my free time(from job and university), and progress has been good I think. Not that I still don't have a ton of things to implement(including multiplayer), and of course also to polish and "juice" the game up, but we're definately on the ri…
1,852 views
mikeman
December 30, 2012
So...what else is new...
So, a lot of things have changed(to the better) since I made my last entry. I have been making some good progress on the game. But what's the real good news, is that I have engaged in a collaboration with another programmer who I met on #gamedev, and he is responsible for primarily funding the game…
1,833 views
mikeman
October 12, 2012
New gameplay video
Just a short gameplay video of a new track I'm playing with, which contains more variations than the previous ones.

1,775 views
mikeman
September 09, 2012
Windchasers still under way...
So, for anyone that read my previous entries...I am still working on WindChasers, between job and college. Here's a gameplay video I recorded just some days ago:



I can't say I have much trouble developing the game, its biggest challenges is tweaking the physics, which is an ongoing process, and deve…
3,051 views
mikeman
June 03, 2012
Shiny new WindChasers demo! Come and see!
Hello there. Well, since the last time I posted, some things have changed with the WindChasers project. Specifically, I decided that the top-down view, while interesting and more arcade-like, would seem too outdated to some. And since the graphics and physics engine can handle it, I decided to swit…
2,565 views
mikeman
May 21, 2012
Questions, questions...
Since my last entry, I have worked quite a bit on the game. Mainly, I implemented a race with more than one opponents, a rudimentary but proper damage system, and some other minor stuff. I took a video of the gameplay in its current state(for some reason gamecam, which I have a registered version o…
1,327 views
mikeman
May 07, 2012
Try a pre-pre-pre alpha demo of my game!
Ok, it's been a while since I made a journal entry. These last few weeks I've been working AGAIN on the racing project, Windchasers. To greatly simplify things for AI,physics and graphics(and possibly to make it easier to port in mobile devices) I've now opted for a top-down racing view. I have bee…
2,620 views
mikeman
September 21, 2011
What kind of game I want to make...and what kind of game I can make?
This question I suppose comes up every time an indie or hobbyist game developer sets upon a new project. It is particularly interesting for indies and hobbyists because, most times than not, the game you want to make and the game you can actually make are not one and the same. I'll explain what I m…
1,666 views
mikeman
September 14, 2011
Small update
I don't have much new things going on...I worked a day or two on cleaning up the code, now I can say I work with it with much more confidence. I have implemented some new enemy behaviour and some post-processing effects but that's it. I also experiment with various environment types, and have gotte…
1,453 views
mikeman
September 08, 2011
Things start to take form, but some physics woes!
It's been about 3 weeks I officially started working on this project, and I can say I'm moderately happy about its progress. I could have done more, but real life and job get in the way. In any case, I have made some progress since the last time, as I have finally implemented skeletal animation, an…
1,048 views
mikeman
August 28, 2011
A quick update
I worked a bit today, and I at last have some basic gameplay going on. Basically you walk around an a desert terrain/village scenery, and shoot evil alien spawns that explode into pieces! I have decided, for good or for bad, to go with that style of game: Serious Sam-like. I have also given the gam…
946 views
mikeman
August 27, 2011
New efforts
It is my goal, for the last few years, to finish a decently sized game. Of course, relatively speaking, decently sized for a hobbyist programmer. While I have started many projects, for some reason or another I always give up. Be it lack of discipline, boredom, or lack of good art, it mostly ends u…
1,111 views
mikeman
July 03, 2011
After a million years...
Wow, it's been forever since I last wrote a journal entry. Thank god for the new GDNet which allows me to do so for free!

So, what's new. I did my mandatory army service, and now I'm back in school to get(FINALLY!) my degree. It's strange to be in school at the age of 29, but I have only myself to b…
1,172 views
mikeman
May 06, 2009
What's new
Long time no see. For the time being, I have put the Fighter game in the backburner, I plan to return on it during the summer. The reason for that is so i can work on only 2 project, a team one which I will not yet talk about, and a personal one, a futuristic racing game which is going pretty well …
1,266 views
mikeman
February 06, 2009
Hectic times
It's been a while since I made an entry, but I have been rather busy. I'm working on the character editor for God Complex, and at the same time developing the 'engine'(more like a collection of libraries/subsystems really) I will use for both God Complex and another small-ish FPS I'm thinking of ma…
1,344 views
mikeman
January 11, 2009
Some thoughts and an update
Almost a month has passed since my last update. I've made some progress with the game, but first I have some thoughts I want to unleash to the world.

For some reason, after the coming of the new year I've been thinking about my skills in the one thing that I considered to do well in my life: program…
1,715 views
mikeman
December 16, 2008
What's this all about, anyway?
Well, since this is my first *proper* entry, I might as well give some information what's this all about. I'm a long time poster on GDNet, but I decided to keep a journal only recently mainly because I wanted to document the development of my first 'serious' game project, and create some awareness …
1,043 views
mikeman
December 12, 2008
test
test

-EDIT: And now we're done with the important stuff, something on the side: A ">video showing one of the stages of my WIP fighting game, made by non other than gamedev's very own and very talented Chewybunny. Curious? Well wait until I make a proper entry, that is when I stop being lazy!

No, …
1,323 views
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