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Robot University -- a 2D DirectX Puzzle

4: Adsense

Graph Maze Days 13-18

Day 13, 14
Wrote section that generates the maze Day 15, 16, 17, 18
Wrote section that finds solution

Graph Maze Days 10, 11, 12

Day 10
Made the program assign numbers to all cells
and write edge numbers into cells. http://members.gamedev.net/puz/gmz_cl1.png  Days 11, 12
Made the program find connections between cells. http://members.gamedev.net/puz/gmz_c2c.png

Graph Maze Days 8, 9

Day 8
Made the program assign numbers to all vertices. Day 9
Made the program assign numbers to all edges.

Graph Maze

It's been 15 months since I last posted. My new project is Graph Maze, which I have been designing in my head for many years. It is similar to Amorphous Maze in that the walls are at arbitrary angles, but different in that the locations are pre-set by a template created with a CAD program. Day 1
To make a maze out of a mesh, must convert mesh to cell...

Hexadecagon Maze Day 10

Day 10

In the past few days I added the ability to print. I tested with only one printer so it would be nice if you (a GameDev member) can tell me if it worked with your printer. I will leave a copy of a beta version here for a few weeks:

http://members.gamedev.net/puz/88maze101.zip (75KB)

If you have Windows 7 or 8.1, program should just run. If y...

Hexadecagon Maze Day 9

Day 9

In the past 3 days, I added the ability to save the maze image to a bitmap file. Previously I used 96 DPI, which seems to be Windows' default, but this time I realized I can specify any DPI I want to in a bitmap file, so I picked 150 DPI because I thought it was a good compromise between resolution and file size. Then I decided to make the print...

Hexadecagon Maze Day 8

Day 8

I have not reported for about a week. I was spending all of my time refactoring, breaking, and fixing the code. That's why there were no visible progresses to report. But after that, I added the ability to find the solution. Figure 16 is a sample without the solution.

Figure (16)

If you have t...

Hexadecagon Maze Day 7

Day 7

Today I mixed GDI+ with MFC so that I can antialias my lines. Here are the before and after pictures:

http://members.gamedev.net/puz/no_antialias02.png http://members.gamedev.net/puz/antialias02.png

I see an improvement in quality. I probably should revisit my old mazes and add antialiasing. Like this one .