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Beads Maze



4: Adsense

I decided to write a maze drawing program with cells shaped like donuts. So I first designed the appearance with a free CAD program. I like to start my projects with a very solid visual design because (1) appearance is important, especially in games, (2) I will have a point of reference while coding, and (3) a detailed picture may even suggest a new way to play the game.
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Next I wrote the so-called OnDraw routine for an empty maze in PHP. When it comes to developing games, I like the bottom-up approach. I like to jump right into coding, get instant feedback, and design as I code. And I run IIS locally so that I don't have to upload my code to a remote server each time I make a code change. I also rely heavily on error_reporting(E_ALL); and error_log("x=$x\n",3,"output.txt"); for debugging.
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Next I retrofitted an old maze drawing program for a square maze I wrote quite some time ago over the donut rings. This step took much longer than I anticipated for many reasons, one of which was that I could not comprehend it because almost all variables were single letter alphabets. My bad.
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Then I constructed the walls inside the donuts based on the square maze. I was also trying to pick a good color for the walls. While visualizing what it would look like if every donut had a different color, I got the idea that I should call it beads maze.
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While staring at the numbers I printed inside the small circles for debugging purpose, a great idea hit me -- why not show alphabets instead of numbers? When a player solves the maze properly, the letters he or she has visited will spell out a word or a sentence containing a secret message. What serendipity!
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Above is what the final program looks like. Please visit http://www.puz.com/sw/phpmaze/index.php and try it out!

Jun 21 2013 04:06 AM

Really nice! This is what game design is all about smile.png

Jun 21 2013 04:39 AM

Man this is awesome! I really enjoy writing basic mechanics in php because of the ability to get instant feedback. I will have to leave another comment once I get a chance to try this thing out.

Jun 21 2013 02:44 PM

Thank you for the feedbacks, Bacterius and Navyman.

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