Paint, items and conversations
The terrain base color map has become much more important now that the detail textures are gray-scale so I decided to make a painting mode in the editor for the color map. It consists of a color picker and an rgb value representation. It is also possible to right click on the terrain to use the color under the mouse cursor. The color picker is just a simple texture and the pixel color under the mouse is used when it is clicked on.
There is also a new brush menu in the editor where different brushes can be selected and where the brush strength and size can be set.
I have also made various improvements to the actual game, one of which is a new item system. Each item has a number of effects that are applied when the item is equipped and used. An effect can have various attributes such as different timing modes and a random chance of being applied. For example an effect that does 10 damage over 4 seconds or an effect that has a 20% chance of healing 14 health points. So when a characters hits something then all the effects of the currently equipped item are applied to the target.
Here is a screenshot of the player character holding a nice untextured sword
And finally I made some changes to the conversation editor, some stuff got move around, real open / save dialogs and various short-cuts for linking, moving and copying lines. It is also possible to change the font and the font size.