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I made a particle editor

Posted by , 14 January 2011 · 730 views

  • particle3.jpg
  • particle2.jpg
  • particle1.jpg

The title says it all, I made a particle editor for my current game project and it works well enough for the moment. It has most of the features that I need like adding / removing emitters and affectors, combining different particle systems and loading in meshes and attaching the system to a tagpoint to get a hint of how it will look ingame. It is written in C# and I have probably spent 20-30 hours on it over the course of a couple of weeks, this includes time spent on creating the particle engine as well.






Just wanted to say your particle system looks amazing!
Thanks!

January 2017 »

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