Unnamed Space Shooter, with screen-shots!

posted in tinyrocket
Published June 23, 2011
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Here are a couple of screen-shots from a Freespace like space shooter that I have been developing for the last six months. I am using Unity3d and C# to create the game. There is only one mission in the game at the movement but most of the features that I want are already there like complex objectives, including but not limited to destroy a specific group, protected a specific group, reach a point etc. All objectives can be time limited, start after a specific amount of time, depend on other objectives and more.

There are also multiple weapons both primary (lasers) and secondary (missiles), the player can active or deactivate individual lasers, multiple lasers can be active at the same time, and switch between available missile launchers. The missiles have target locking or they can be just simple fire and forget missiles.

I have also implemented some auto-piloting functionality such as automatic speed keeping either at full or half speed. Or the ability to match the speed of your current target, useful for pursuing someone while blasting them to pieces. There is also an afterburner that allows you to go slightly above the ships speed limit and accelerates faster than the ordinary engines.

The ship control itself is not realistic and is more like driving a car, I found this to be more fun than the realistic alternative.

That's it for today, the screen-shots are in the gallery just above all the text, just in case you didn't notice.
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