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Math for Game Developers Video Series

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I've launched a new Youtube series, Math for Game Developers. Each week I'll be showing how to solve a new problem in game development using math, and I'll be building up a math toolkit that you can use to solve any game dev problem.

1. Moving a character with vectors:

2. More moving characters:

3. Finding the distance between two characters:

4. Fast way to compare distances:

5. Speeding up and slowing down characters:

This is very basic stuff, just showing the basics of vector maths, but
eventually I'll be progressing to explaining the math behind more
advanced things. I'm very excited about this series because it focuses
on solving specific problems that come up in game dev all the time. When
I was just learning game development I couldn't be bothered to learn
any math unless it helped me in some way, so every video I make
solves a problem.

I hope to help out people who are just starting their game dev career so
please let me know if I can improve the videos (other than the low
quality audio, a problem I'm working on) or if you didn't understand
something Posted Image

Jan 28 2013 01:06 PM

Excellent! Thank you for doing that. Subscribed.


YouTube suggestion: Put all the "Math for Game Developers" videos into a single public playlist, for easier filtering from your other videos?

Jan 28 2013 01:37 PM

Great ideas! I've added the videos to a playlist: http://www.youtube.com/playlist?feature=edit_ok&list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My


I'll also look into doing some user interface related videos, it's on my to-do list. Thanks guys!

Jan 28 2013 02:44 PM

Cool. Could you go over the extended finite element method for simulating soft bodies with material interfaces? Thanks!

Jan 28 2013 06:52 PM

I'll have to learn that first, but once I do I would be happy to :)

Feb 05 2013 04:35 AM

Thanks for your video, it'll be usefull :)

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