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Blood Tactics - Multiplayer FPS - playable prototype available.

4: Adsense

The artist that I was working with on Desent is taking a break from the project because of end of year exams. In the meantime I decided to start yet another game. I’m now really at the point where I have 2 much playable but half baked games on my site, I need to buckle up and finish of all of them.

I decided to make a multiplayer fps mostly because it would allow me to go very far with development without actually needing to recruit artists and modellers. There are ample amounts of free textures to use and you don’t really need any models apart from your opponent’s avatar. So far I have the basics set up and I have a incomplete map that my girlfriend hand typed for me using a simple interface I created (Its allot of number crunching!). I will be creating a map editor for it soon though.

If you want to check it out you can play it here. www.distantmelody.net/blood-tactics. The server is online. Note that currently there is only one "game" and everyone will join it. To chat with other players press enter. WSAD for movement, space for jump, and left mouse for shoot. Also note that you can double jump and wall jump.

During the next couple of weeks I will be focusing on this. So it should take form pretty quickly.

Sep 26 2011 08:51 AM
Cool! What are you using on the server side? How do you handle NAT? It seemed to connect almost immediately and worked pretty reliably. Needs some client-side interpolation, but overall a great start.
Sep 26 2011 09:29 AM
I couldn't get it t;o load. It asked me my username but then it opened in a flash and closed. Only had a black window for a sec. I unblocked any security.
Sep 26 2011 02:28 PM
Thnx! Ive written the server in java (currently using UDP and TCP) and its hosted on a dedicated server. Good to know its responsive and reliable!

I havent realy added much error reporting. If its not running then my shaders (wich is still terribly rough) most likely failed to compile on youre card. I will be implementing proper error reporting.

I have in the mean time added frustum culling and i fixed the the rendering order for transparent objects. Aslo F5 will now invert the mouse. I was just playing with 3 other people at the same time making the maximum amount of people to play at the same time 4.

Tomorow i plan on adding kill display, and scores. And probely get rid of all the z-fighting.
Sep 27 2011 02:51 AM
Seriously, no screenshot? :huh:
Sep 27 2011 04:40 AM
yes. I never got that far. I have now added 2 screenshots to the webpage wich il also link in here.<BR><BR>EDIT: i took the images out of this post since i cant get them to show up ;/.
Sep 27 2011 11:58 AM
Just finished adding kill display and simple name conflict resolution and some other small things :D. Im going to keep the game open on the pc next to me for the rest of the evening! fight me!

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