Blood Tactics - Multiplayer FPS - playable prototype available.
The artist that I was working with on Desent is taking a break from the project because of end of year exams. In the meantime I decided to start yet another game. I’m now really at the point where I have 2 much playable but half baked games on my site, I need to buckle up and finish of all of them.
I decided to make a multiplayer fps mostly because it would allow me to go very far with development without actually needing to recruit artists and modellers. There are ample amounts of free textures to use and you don’t really need any models apart from your opponent’s avatar. So far I have the basics set up and I have a incomplete map that my girlfriend hand typed for me using a simple interface I created (Its allot of number crunching!). I will be creating a map editor for it soon though.
If you want to check it out you can play it here. www.distantmelody.net/blood-tactics. The server is online. Note that currently there is only one "game" and everyone will join it. To chat with other players press enter. WSAD for movement, space for jump, and left mouse for shoot. Also note that you can double jump and wall jump.
During the next couple of weeks I will be focusing on this. So it should take form pretty quickly.