True, False, Maybe

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Austin, TX
Random stuff goes here.
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11 entries
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frob
June 15, 2013
Man of Steel, Le Bad Cinema
Just saw Man of Steel.

It was a major disappointment for me.

Bad plot, bad story, bad writing, bad presentation.

To be fair, some of it is just Superman. Declaring patriotism with a flag waving in the background, I can live with that. Classic Superman.

Giving yourself up to potential death for the go…
3,980 views
frob
March 27, 2013
Creating gd.net articles
The new Article Writing forum has some interesting discussion going on lately.

As the site administrators were asking for a list of topics, I started looking over the list.

Then I realized something...

I could probably write 2/3 of the articles they were asking for.

I've got the education and the exper…
4,053 views
frob
March 18, 2013
State Machines in Games
Okay, this is the wrap-up.

I was planning on part 6 adding to the pet game having them loop back to the individual pet in determining the interest, and part 7 adding inventory items, a plot, and otherwise finishing off the dungeon explorer.

Then I realized --- it doesn't add anything new to the serie…
4,271 views
frob
March 16, 2013
State Machines in Games
4,446 views
frob
March 13, 2013
State Machines in Games
Back to the castle exploration game. We're still working with an single state machine in the AdaptableStateMachine engine. This will be our third concrete example of a state machine.

Recap:

In Part 1 we covered the definition of a state machine and implemented a simple machine with a case statement…
5,347 views
frob
March 11, 2013
State Machines in Games
In Part 1 we learned what state machines are and we also hard-coded a simple state machine using a switch statement.

In Part 2 we made a simple state machine interface and a generic state machine runner. We also created one boring state machine instance.

Now in Part 3 we are going to actually make a …
5,264 views
frob
March 11, 2013
State Machines in Games
We completed Part 1 with a simple boring hard-coded state machine, implemented by a switch statement.

It didn't do much. In textbooks that would be called "an exercise for the reader."

In this entry (Part 2) we're going to prepare the rest of the way for our game. Since I know in advance where I am l…
5,376 views
frob
March 11, 2013
State Machines in Games
I recently had a conversation with a beginner on GameDev.net about the importance of state machines.

Most of the beginners on the site are teenagers enrolled in secondary school. Often they pick up concepts here and there over the Internet when they think it will help, but don't take the time to lea…
6,522 views
frob
January 15, 2011
The New Theme -- following up.
I've gone through the rest of the items that I care about, and adjusted them.

I've also only tested this on Chrome. Why? Because I made it for me, not really for the public. I'm throwing it out there for the world in the hopes that somebody else might find it useful, too. And because a few people as…
3,114 views
frob
January 13, 2011
The New Theme
As I've mentioned in a few posts, I'm working on trimming down the site a little bit in my own user css.

I have trimmed down the top menus, assorted boxes and dialogs, and forum post tables. I toned down the background and adjusted a few colors. I moved the feedback image so it doesn't cover the tex…
3,114 views
frob
January 11, 2011
Old Rules Apply
With the new forum site, I might as well take advantage of the journal (now called blog) feature. I hope things turn out.

It seems like everything in my life right now is just swapping out UI. Here on the forum, swapping one UI for another, yet essentially performing the same tasks. We're still just…
1,491 views
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