Jump to content

April 2017 »

S M T W T F S
      1
2345678
9101112131415
16171819202122
23242526272829
30       

Recent Comments

- - - - -

vortxGE 2.0 : Lighting



4: Adsense

Lighting updates include all colour setting sent to shaders now. and I now render a so called Luminance pass but this is done at the same time as the colour pass. I basiclly send any bright areas to the second buffer then add it over the top at comp time.

Here's an example of the scene with a light set to red=1.0 and new luminance added on top. This will be also used for Bloom later.

Attached Image

And here's a shot of normal lighting settings.

Attached Image

Feb 13 2012 01:54 AM
Looking nice. Guess I have a lot of catching up to do. :)
Feb 13 2012 05:52 AM
I think we both do really. I'm still bashing at it every day. Your progressing faster them me as far as shadows go :-) This was my 2nd go at it.

Note: GameDev.net moderates comments.