Jump to content

  • Log In with Google      Sign In   
  • Create Account




- - - - -

vortxGE 2.0 progress : Bloom

Posted by , 15 February 2012 · 595 views

Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights.

Attached Image

After looking at this next image, I think I still have to much colour info going into my Luminance texture.

Attached Image







Trackbacks for this entry [ Trackback URL ]

There are no Trackbacks for this entry

January 2017 »

S M T W T F S
1234567
891011121314
15 16 1718192021
22232425262728
293031    

Recent Comments