vortxGE 2.0 progress : Bloom3.1 :-)
Thanks to Dancin_Fool for his comments.. I now have more pics of the Bloom. what a difference !!
So happy :-)
The following images show the new bloom_factor adjustment in action.
Oh and the wall (logo) is using a shadeless texture shader and should look that way.
TOP: bloom_factor=1.0 BOTTOM: bloom_factor=4.0
Same as above
...and okay, now I'll stop.