vortxGE : Lighting
Bump Normal Mapping Lighting
Took a few days off to go fishing, now I'm back and hard at coding.
I worked on :
I added back in the light manager for scene objects, shaders only support 3 lights at the moment for forward renders.
With the new mesh system I had to rewrite the tangent calculations, good time to make some nice improvements.
Image 1 : iPad simulator
Image 2 : iMac 2010