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vortxEDIT : Cocoa

vortxGE Editor Cocoa
4: Adsense

After making my first ever Cocoa app for cataloging my fish I catch, yep I love to fish. I had to start somewhere.

I just jumped right in the deep end with the vortxGE Scene Editor called vortxDEIT, this follows my old editor written in Nokia Qt using C++. But I really wanted to make a native Mac OS X app (Cocoa) for scene editing as this is my main platform these days.

So far it displays all scene node objects and the main Game View.

Attached Image

Left : The Scenes TreeView
Top Middle : Game View
Bottom Middle : Properties
Top Right : Asset Viewer
Bottom Right : Asset TreeView

The interface may change a lot from this design, my aim is to get something up and running fast. Later I'll redesign or even remake the app.

Sep 30 2012 03:02 PM
Looking good.
Sep 30 2012 09:10 PM
Thanks BR, Properties are next, I'm still learning the Cocoa API's and Objective-C so its a little painful at the moment. I do enjoy a challenge.
Oct 01 2012 05:59 AM
Basic Property handling working, I only have the 3 properties (shown in the image) setup for now, adding more is very simple but I just want to run tests first. Any property I add is automatically available for animation (key framed).

vortxEDIT : properties

Getting there.
Oct 01 2012 06:53 AM
Very nice! Haha hope you had a chance to sleep this weekend!
Oct 02 2012 09:42 AM
LOL, yeah just off to sleep right now. I just cant seem to stop..

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