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Blending Normal Maps

Posted by , in Graphics 31 July 2012 · 1,491 views

combine normal maps blend normal maps
ShaderMap 2 currently implements overlay and detail oriented methods (called pure rotation in SM2) for painting normals. I may do a write up of the SM2 blending modes and maths behind them in the future.

In the meantime here is a really great article I found on blending a detail normal map with a base normal map. http://blog.selfshadow.com/publications/blending-in-detail/

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In other news, I'm on Google+ here: Neil Kemp

and I've started a G+ page for ShaderMap as well: ShaderMap+

Nice article, that was an interesting read. Thanks for sharing!


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