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Pixel → Tile → World

4: Adsense

End of day 1 - TWoA

I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.
Also display the controls and gameplay tips.

https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png

I made the background image just to have a placeholder until the artist draws something, but I'm actually liking it, so I may end up keeping it. I'll need to adjust t...

Apparently murdering babies is off the table - WoA2 contest

So the week of awesome contest has just began, with the theme being "The toys are alive!".

My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it. We're making a small tactical game where you play a group of mice defending their wooden-block fortress against the toy army soldiers marching forward to driv...

Shadowing and lighting my RPG's walls

I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.

Here's how I'm shading and lighting the walls for my game.

http://static.ow.ly/photos/original/66FOa.png

I was considering using Screen or Additive blending for the light, and M...

Art I made today

I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .

Yesterday and today, I managed to sneak a little time in and made these:

Water cistern / well:

http://s10.postimg.org/wzg5m0e5h/Cistern_Well_shut.png http://s10.postimg.org/gcylcxl7p/Cistern_Well_opened.png

A closed version,...

Screenshots of my WIP editor

Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.
http://s9.postimg.org/kcrd7m3n3/Tile_editing_interface.png
http://s9.postimg.org/lqj02x2wf/Tile_selection_widget.png

A few art pieces over the past few days

I'm working on a small tool to help me package my games' art assets together in a more manageable way, so here's a screenshot of that:

http://img34.imageshack.us/img34/8224/8n5p.png

(Most of these buttons aren't working yet)

But, as usual when I can't get into a coding groove (or when waiting for long compiles), I've worked on some tileart for Of St...

Inwhich I post some artwork to gaze upon...

Inwhich I post some artwork to gaze upon...
...wistfully longing for them to actually be within the game world itself.

Been sick/busy/occupied for awhile with non-programming things, but I've still gotten some art done here and there over the past few weeks.

Got a NAS with x2 1TB Western Digital Red drives stuck in it (as a single RAID1 drive) for backu...

Minor spattering of info

Not much to say, and not much to show, but I haven't posted in several weeks so I figure I need to post something .

I've been running some tests using SFML and OpenGL, to see what kind of framerates I could get when drawing my 2D tiles (the results of the performance results are still inexplicably low), and in doing so, I confusedly ended up with some we...

Update on 'Of Stranger Flames'

Haven't posted in awhile. I've been busy doing some minor VBA scripts as well as necessary housework projects, so I haven't been able to make much project on my game.

Anyway, I'm back knee-deep in Of Stranger Flames again. It's so refreshing to be able to speak my native C++ language again!

Editor work:

I just finished getting tag-filtering re-implem...

Stain glass windows

A month or two ago, I drew some stain glass windows for Of Stranger Flames. Here's how they look:
http://img7.imageshack.us/img7/1943/01d8.png

http://img850.imageshack.us/img850/2523/15g7.png

http://img51.imageshack.us/img51/2826/qs64.png

(These are blended together in an art program - this is not an actual in-game screenshot )

Mockup room, for motivation

I've been intermittently busy with real life the past two months or so, but that's wrapped up now.
Slightly discouraged by the lack of progress on Of Stranger Flames.

Today I slapped together, in MS Paint, a mockup up something close to the art style I'm trying to go for with this game using existing art I have made in the past. There's some minor differ...

Day 3 - Also not much to show

Collision detection has been put in place, and player movement, and the loading of room objects (the white square).

http://img832.imageshack.us/img832/7528/3b0f.png

Man, I need to really hustle these last four days if I hope to present a completed game!

Day 2 - Still not much to show

I got most of the basic code done for showing objects, constraining the camera to an area, texturing the background, playing music, and some other things as well. The problem is that I haven't yet created any objects to show! So it's just a textured plane.

http://img819.imageshack.us/img819/3994/pkkn.png

I'm really exhausted, been doing physical housew...

General concept

This entry is about this week's GDNet gamedev competition .

Working together with an artist friend, our basic game idea is about a village of Dilophosaurus who are planning to attack a nearby human village in response to human hunters attacking Dilophosaurus and other dinosaurs.

The game takes place in the Dilophosaurus village, as the various Dilop...

Some plant artwork

Wow. Five journal entries in one month. I hope I'm making up for all the months where I skipped posting!

Well, here's a few more shrubbery things for my game:


The trunk ain't so hot here. I've already updated the trunks since I took this screenshot, and while improved, they still aren't that great.


I love these ones alot. Also, generated a few sma...