Wrapping up the contest
development game pictures progress screen-shots review
I did reviews of every single submission, barring a few that wont run or that I couldn't download. You can read them all here.
All in all, my favorite entries are (in order of best ones first):
First place: Bubble Time (by j0mich01)
Second place: Ewe Can't Touch This (by CamJackson)
Third place: MC Hammer Toss (My own entry)
Tunnel Jumper by kiwibonga deserves a mention as well.
Note: These are not the actual order of victors, only my own order of preference.
In fact, at the time of writing this entry (which I will delay the posting of, by 16 hours) I don't even know who won the contest. Only one of the four judges actually posted their reviews so far.
Download and play MC Hammer Toss
Overall, I enjoyed the contest, despite it taking place on the worst possible weekend for me. I had alot of fun, especially since I was competing with some very amusing and friendly gentlemen who put up a good fight, but are also very good sports as well.
Also, zer0wolf deserves some thanks for organizing the contest, and the other judges (Wan, swiftcoder, MajorTom) for helping review and judge the games.
The contest gave me a refreshing (but enjoyably stressful) break from my current project, AdventureFar, which I had been working on for 8 months or more, and probably have another 5 months to go on that project. Seeing that my 'time management' skills leveled up during the contest (it's now level 2!), hopefully I can apply it to AdventureFar once I resume that (though I intend to take the rest of this week off... I'm tired!).
It also gave me the motivational boost of having completed a finished project. That will hopefully last me the next couple of weeks. Furthermore, I stayed up the final night of the contest, coding straight through the night, and programmed a literal 24 hours straight (from noon on Sunday to noon on Monday, when the contest ended), which is a rite of passage for programmers, and one I can't remember having ever done that before (but I might have). Ah, us romanticist coders types.
I think I spammed the GDNet Journals enough during the past 5 days. I posted 17 articles while the contest was going on, and an additional 8 articles reviewing games. I sincerely apologize to everyone's journal posts that I buried during the deluge of the my contest posts! Seeing that my next journal post will be at least two weeks from now and I'll be back on my consistent posting schedule of 'few and far between', you don't have to worry that this journaling pace is permanent.
Now excuse me, I need to go play some more Bubble Time. This game is clearly the best of all the entries, by a decent margin.
So, uh, so long and thanks for all the